View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006296 | Valley 1 | Bug - Gameplay | Mar 1, 2012 1:00 pm | Mar 5, 2012 9:21 am | |
Reporter | Ixiohm | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.900 (Beta Series 3) | ||||
Fixed in Version | 0.901 | ||||
Summary | 0006296: NPC in rescue mission keeps firing on enemies behind obstacles | ||||
Description | I played a rescue mission in a very deep cave system today where the rescueable NPC bas located on the bottom. On the way up again the NPC several times stopped following me and instead repeatedly fired at enemies - located behind walls in deep pockets - that he had no possibility to hit and that posed no threat. I therefore propose making the NPC ignore a enemy if said enemy is located in a place where it can't be hit. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
has duplicate | 0006295 | closed | NPC in rescue mission keeps firing on enemies behind obstacles |
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The NPC's do not path well in general when they are firing at enemies behind boxes or walls. I would suggest maybe just having them not fire at all. I'd rather focus on killing the enemies than have to keep backtracking to kill a bat behind a wall. |
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This was fixed by making the NPCs not stop whilst firing. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 1, 2012 1:00 pm | Ixiohm | New Issue | |
Mar 1, 2012 1:04 pm | Ixiohm | Relationship added | has duplicate 0006295 |
Mar 1, 2012 3:22 pm | tigersfan | Internal Weight | => Fix Before Major Release |
Mar 1, 2012 3:22 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Mar 1, 2012 3:22 pm | tigersfan | Status | new => assigned |
Mar 1, 2012 9:01 pm | Clovis | Note Added: 0020146 | |
Mar 5, 2012 9:21 am | Chris_McElligottPark | Note Added: 0020345 | |
Mar 5, 2012 9:21 am | Chris_McElligottPark | Status | assigned => resolved |
Mar 5, 2012 9:21 am | Chris_McElligottPark | Fixed in Version | => 0.901 |
Mar 5, 2012 9:21 am | Chris_McElligottPark | Resolution | open => fixed |