View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006285 | Valley 1 | Gameplay Issue | Mar 1, 2012 10:39 am | Apr 15, 2012 12:09 pm | |
Reporter | Terraziel | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.900 (Beta Series 3) | ||||
Fixed in Version | 0.929 | ||||
Summary | 0006285: Mouse cursor difficult to see on certain backgrounds. | ||||
Description | I don't want to call it a bug but I find it easy to lose the mouse cursor on some of the whiter backgrounds, ice age backgrounds are particularly bad but I've lost it on desert buildings as well. I Only lose it for a few seconds, but usually enough to take damage because of it. This is probably a combination of two things, the cursor is fairly small at 1920x1080 and well it's white. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
has duplicate | 0007013 | closed | Cursor is sometimes very hard to spot |
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Are you using the custom cursor? Or are you using the Windows cursor? |
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Custom Cursor. |
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Same here. Custom cursor. I'm running at 1920x1080 and I just don't have good enough eyes to find the cursor on some backgrounds. Recently, the worst background for me is the desert building interiors (whitish tiles). |
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I just submitted a thread asking for a scalable aiming reticule. This is a feature of many FPS's and it help a lot with this problem. Perhaps there should also be an option to change it's color by holding down a certain button? |
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I also lose the cursor a lot. I would love an option to scale it up, or a choice of a few different cursors to cycle through. Since it's not an FPS where a big aiming reticule can easily block your view, I wouldn't mind having one that's huge and some obnoxious color that won't get lost on backgrounds, like hot pink. (At least, until the unicorn rainbow age gets added) |
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This is one issue that I believe should be finished before 1.0 I routinely lose the custom cursor against white or light backgrounds. |
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Same problem here. (I submitted the duplicate ticket on this). For others with this problem, here's a tip I just discovered, which I found helpful... If you set the "Mouse dynamically moves camera" option, it helps a fair bit with mouse position awareness. Even though the cursor itself is still hard to spot at times, I'm more aware of its general location as I move about (because the mouse controls the camera) and the position is usally not that far from where I expect enemies to approach from. This doesn't solve the problem, but it mitigates it a bit. |
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Thanks! * There is now a particle-based mouse cursor underlay that gets displayed during the non-GUI parts of the game (custom mouse cursor only). This makes it vastly easier to keep up with where you mouse is on the screen during the chaos of a fight, and in turn makes aiming a lot easier. |
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This problem of difficulty to see also applies to lightening espers against certain skys and backgrounds. |
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Yep, but when they start firing they tend to be a lot more visible. Some degree of stealthy enemies seems okay to me. |
Date Modified | Username | Field | Change |
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Mar 1, 2012 10:39 am | Terraziel | New Issue | |
Mar 1, 2012 10:42 am | tigersfan | Note Added: 0020075 | |
Mar 1, 2012 10:42 am | tigersfan | Internal Weight | => New |
Mar 1, 2012 10:42 am | tigersfan | Status | new => feedback |
Mar 1, 2012 10:56 am | Terraziel | Note Added: 0020077 | |
Mar 1, 2012 10:56 am | Terraziel | Status | feedback => new |
Mar 24, 2012 2:24 pm | Nypyren | Note Added: 0021230 | |
Mar 24, 2012 11:19 pm | Castruccio | Note Added: 0021279 | |
Mar 25, 2012 3:40 am | BobTheJanitor | Note Added: 0021283 | |
Apr 2, 2012 5:43 pm | Penumbra | Note Added: 0021757 | |
Apr 2, 2012 11:05 pm | tigersfan | Internal Weight | New => Fix Before Major Release |
Apr 2, 2012 11:05 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Apr 2, 2012 11:05 pm | tigersfan | Status | new => assigned |
Apr 7, 2012 3:43 am | Penumbra | Relationship added | has duplicate 0007013 |
Apr 8, 2012 11:39 pm | LintMan | Note Added: 0021867 | |
Apr 15, 2012 11:45 am | Chris_McElligottPark | Note Added: 0022054 | |
Apr 15, 2012 11:45 am | Chris_McElligottPark | Status | assigned => resolved |
Apr 15, 2012 11:45 am | Chris_McElligottPark | Fixed in Version | => 0.929 |
Apr 15, 2012 11:45 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 15, 2012 12:05 pm | Hyfrydle | Note Added: 0022058 | |
Apr 15, 2012 12:09 pm | Chris_McElligottPark | Note Added: 0022059 | |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |