View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0000626 | AI War 1 / Classic | Bug - Other | Oct 16, 2010 9:28 pm | Oct 18, 2010 6:00 pm | |
Reporter | Lancefighter | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.717 | ||||
Fixed in Version | 3.718 | ||||
Summary | 0000626: Repair cost is based on preformance profile | ||||
Description | I have conducted an experiment - Build a set of reactors to provide 0 net crystal/metal. I have destroyed a light starship to about 20%. I have repaired it at various performance profiles - The 'better' the preformance profile, the MORE resources it costs! At one point, I had the light starship costing over 20k metal to repair.. base cost is 10k! Providing save: Group one is light starship. Group 5 is a set of engineers. Net resources is 0. edit: Moved up to ver 3.717 Still an issue. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0000548 | resolved | Chris_McElligottPark | Forcefields repair very slowly. |
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Ran the sim sans resource nullification array to get the following starting resources: 176k metal 47k crystal. Light starship at 18% health, costs 10k metal 6k crystal First try: 17ms insane Ending resources: 110k metal 8k crystal That puts costs at: 66k metal 39k crystal 6.6*cost. Roughly. Second try: 66ms average Ending resources: 159k m, 37k c 17k m, 10k c. 1.7x third: 166ms extremely low 169k, 43k. 7k m, 4k c .7x Well, its less than cost of the starship. But still CONSIDERABLY more than 1/4 cost as it should be. |
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For the 3.717: * Made some improvements to the way that repair costs are handled; hopefully fixed the bugs reported in the last release, but we'll have to retest to see. I haven't had much chance to test it, if that's still broken I'll have to get to that tomorrow or on Monday. Great eye on catching this, though. Thanks! |
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3.717 repairs seem to be handled exactly the same way - that is, repairing my light starship at 17ms STILL costs 66k metal. Uploading adjusted save to account for increased home station income. |
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This is pretty much the largest showstopper right now. The wonky threat issue pales in comparison to the economy model at the moment. |
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Haven't gotten to repairs yet, but this applies just to building stuff in general, too: * In recent betas, the ship building outflows were often extremely wrong, and varied with the performance profile, etc. Not as much testing on those as we should have had. Those issues are now fixed. |
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Okay, sweet: * In recent betas, the repair outflows for healing ships were not only massively too expensive, they were also hugely variant based on the performance profile in use. This has now been fixed. ** In our tests, the very high and insane profiles were perfectly identical, however on extremely low there was a difference in cost of about half of one percent. This miniscule difference is based on the precision of the operations in question, and is unavoidable, and is generally small enough that it seems quite trivial. Thanks so much for the saves and everything! That was an ENORMOUS help and timesaver. |
Date Modified | Username | Field | Change |
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Oct 16, 2010 9:28 pm | Lancefighter | New Issue | |
Oct 16, 2010 9:28 pm | Lancefighter | File Added: repairtest.sav | |
Oct 16, 2010 9:29 pm | Lancefighter | Summary | Repairs based on preformance profile => Repair cost based on preformance profile |
Oct 16, 2010 9:47 pm | Lancefighter | Relationship added | related to 0000548 |
Oct 16, 2010 10:05 pm | Lancefighter | Note Added: 0001055 | |
Oct 16, 2010 10:20 pm | Lancefighter | Summary | Repair cost based on preformance profile => Repair cost is based on preformance profile |
Oct 16, 2010 10:23 pm | Chris_McElligottPark | Note Added: 0001058 | |
Oct 16, 2010 10:23 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 16, 2010 10:23 pm | Chris_McElligottPark | Status | new => confirmed |
Oct 17, 2010 1:56 am | Lancefighter | Note Added: 0001082 | |
Oct 17, 2010 1:59 am | Lancefighter | File Added: repairtest2.sav | |
Oct 17, 2010 2:03 am | Lancefighter | Product Version | 3.716 => 3.717 |
Oct 17, 2010 2:03 am | Lancefighter | Description Updated | |
Oct 18, 2010 5:07 am | Moonshine Fox | Note Added: 0001178 | |
Oct 18, 2010 5:40 pm | Chris_McElligottPark | Note Added: 0001197 | |
Oct 18, 2010 6:00 pm | Chris_McElligottPark | Note Added: 0001198 | |
Oct 18, 2010 6:00 pm | Chris_McElligottPark | Status | confirmed => resolved |
Oct 18, 2010 6:00 pm | Chris_McElligottPark | Fixed in Version | => 3.718 |
Oct 18, 2010 6:00 pm | Chris_McElligottPark | Resolution | open => fixed |