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IDProjectCategoryLast Update
0000626AI War 1 / ClassicBug - OtherOct 18, 2010 6:00 pm
ReporterLancefighter Assigned ToChris_McElligottPark  
Severitymajor 
Status resolvedResolutionfixed 
Product Version3.717 
Fixed in Version3.718 
Summary0000626: Repair cost is based on preformance profile
DescriptionI have conducted an experiment - Build a set of reactors to provide 0 net crystal/metal.

I have destroyed a light starship to about 20%.

I have repaired it at various performance profiles - The 'better' the preformance profile, the MORE resources it costs! At one point, I had the light starship costing over 20k metal to repair.. base cost is 10k!

Providing save: Group one is light starship. Group 5 is a set of engineers. Net resources is 0.
edit: Moved up to ver 3.717
Still an issue.
TagsNo tags attached.
Internal Weight

Relationships

related to 0000548 resolvedChris_McElligottPark Forcefields repair very slowly. 

Activities

Lancefighter

Oct 16, 2010 9:28 pm

reporter  

repairtest.sav (68,311 bytes)

Lancefighter

Oct 16, 2010 10:05 pm

reporter   ~0001055

Ran the sim sans resource nullification array to get the following starting resources: 176k metal 47k crystal.
Light starship at 18% health, costs 10k metal 6k crystal

First try: 17ms insane
Ending resources:
110k metal 8k crystal
That puts costs at:
66k metal 39k crystal
6.6*cost. Roughly.

Second try: 66ms average
Ending resources:
159k m, 37k c
17k m, 10k c.
1.7x

third: 166ms extremely low
169k, 43k.
7k m, 4k c
.7x

Well, its less than cost of the starship. But still CONSIDERABLY more than 1/4 cost as it should be.

Chris_McElligottPark

Oct 16, 2010 10:23 pm

administrator   ~0001058

For the 3.717:

* Made some improvements to the way that repair costs are handled; hopefully fixed the bugs reported in the last release, but we'll have to retest to see.

I haven't had much chance to test it, if that's still broken I'll have to get to that tomorrow or on Monday. Great eye on catching this, though. Thanks!

Lancefighter

Oct 17, 2010 1:56 am

reporter   ~0001082

3.717 repairs seem to be handled exactly the same way - that is, repairing my light starship at 17ms STILL costs 66k metal.
Uploading adjusted save to account for increased home station income.

Lancefighter

Oct 17, 2010 1:59 am

reporter  

repairtest2.sav (68,558 bytes)

Moonshine Fox

Oct 18, 2010 5:07 am

reporter   ~0001178

This is pretty much the largest showstopper right now. The wonky threat issue pales in comparison to the economy model at the moment.

Chris_McElligottPark

Oct 18, 2010 5:40 pm

administrator   ~0001197

Haven't gotten to repairs yet, but this applies just to building stuff in general, too:

* In recent betas, the ship building outflows were often extremely wrong, and varied with the performance profile, etc. Not as much testing on those as we should have had. Those issues are now fixed.

Chris_McElligottPark

Oct 18, 2010 6:00 pm

administrator   ~0001198

Okay, sweet:

* In recent betas, the repair outflows for healing ships were not only massively too expensive, they were also hugely variant based on the performance profile in use. This has now been fixed.
** In our tests, the very high and insane profiles were perfectly identical, however on extremely low there was a difference in cost of about half of one percent. This miniscule difference is based on the precision of the operations in question, and is unavoidable, and is generally small enough that it seems quite trivial.


Thanks so much for the saves and everything! That was an ENORMOUS help and timesaver.

Issue History

Date Modified Username Field Change
Oct 16, 2010 9:28 pm Lancefighter New Issue
Oct 16, 2010 9:28 pm Lancefighter File Added: repairtest.sav
Oct 16, 2010 9:29 pm Lancefighter Summary Repairs based on preformance profile => Repair cost based on preformance profile
Oct 16, 2010 9:47 pm Lancefighter Relationship added related to 0000548
Oct 16, 2010 10:05 pm Lancefighter Note Added: 0001055
Oct 16, 2010 10:20 pm Lancefighter Summary Repair cost based on preformance profile => Repair cost is based on preformance profile
Oct 16, 2010 10:23 pm Chris_McElligottPark Note Added: 0001058
Oct 16, 2010 10:23 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 16, 2010 10:23 pm Chris_McElligottPark Status new => confirmed
Oct 17, 2010 1:56 am Lancefighter Note Added: 0001082
Oct 17, 2010 1:59 am Lancefighter File Added: repairtest2.sav
Oct 17, 2010 2:03 am Lancefighter Product Version 3.716 => 3.717
Oct 17, 2010 2:03 am Lancefighter Description Updated
Oct 18, 2010 5:07 am Moonshine Fox Note Added: 0001178
Oct 18, 2010 5:40 pm Chris_McElligottPark Note Added: 0001197
Oct 18, 2010 6:00 pm Chris_McElligottPark Note Added: 0001198
Oct 18, 2010 6:00 pm Chris_McElligottPark Status confirmed => resolved
Oct 18, 2010 6:00 pm Chris_McElligottPark Fixed in Version => 3.718
Oct 18, 2010 6:00 pm Chris_McElligottPark Resolution open => fixed