|
Or (this may be impossible) can there be some way to tab out of the game while it backs up? Waiting for a backup to run, and being unable to use my computer for five whole minutes? What is this, the dark ages? (First world problems) |
|
|
Wholeheartedly agree. It's taken so long for me at one point that I literally had stared writing up a Mantis ticket about the game locking-up on backup before it finally came back to life. |
|
|
More generally, the game seems to become entirely unresponsive while doing disk I/O. This is most extreme during world backup, but it happens while loading data during chunk switches and such as well.
It would be nice to at least have visible mouse movement or something to let us know that the game hasn't frozen or crashed. (This is definitely polish, but I think it's fairly important polish.) |
|
|
I agree as well. The game seems to lock up while the backup is running (which can take a while), so some sort of progress/"I'm still alive" indicator would be nice. |
|
|
Something in addition to just the progress bar. This would mostly be unnecessary, and possibly slow down the actual process. (It may not if the world.dat file stored flags for events, it would just recognize their presence passively then) In addition to a basic progress bar, as a toggleable option, have some sort of graphical representation of your game so far. Major milestones, achievements, structures built, new continents ventured to. This could be a graph with some icons. Or a purely visual representation.
Idea needs polish, putting it out there either way. |
|