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ArcenDebugLog.txt (2,685 bytes)
2/28/2012 10:25:57 AM
New status: Connecting (Connecting)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkClientWrapper.CheckClient()
at MainCameraLogic.Update()
2/28/2012 10:25:58 AM
New status: Connected (Connected)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkClientWrapper.CheckClient()
at MainCameraLogic.Update()
2/28/2012 10:27:34 AM
NonSim_ListOfAllPossibleEnchantItems.Count:336
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at World.IntializeListOfAllPossibleEnchantItems()
at World.NonSimGetCostOfCheapestEligibleEnchantForPlayer(.PlayerAccount PlayerAccount)
at PlayerAccount.GetPercentProgressTowardsNextEnchant()
at World.GrantEnchantPoints(Int32 NumberToGrant, .PlayerAccount PlayerCausingGrant, .AbilityUseResult Result)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
2/28/2012 10:37:01 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:Object reference not set to an instance of an object
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:Macrogame_CreateWindShelter
QueuedAbilityUse.TargetChunkID:1829
QueuedAbilityUse.TargetRegionID:742
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
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