View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006200 | Valley 1 | Crash/Exception | Feb 28, 2012 4:07 am | Feb 28, 2012 9:33 am | |
Reporter | Saolite | Assigned To | |||
Status | closed | Resolution | duplicate | ||
Product Version | 0.583 | ||||
Summary | 0006200: Crash when opening "Things you should do". | ||||
Description | Attempting to view "Things you should do" has prompted this message in the message box in the top right corner: "The game has had a fatal error; you can keep playing, but you'll likely find many more errors that are caused by, and which aren't really directly errors in and of themselves. Please report the first error and restart the game. We'll need the error txt files in the RuntimeData folder inside your game folder. We apologize for the incovenience! " The game completely locks up after this, along with a single red box opening up in the middle of the screen, with a background behind it -- like the game attempted to open a dialogue box, but then stopped. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
has duplicate | 0006199 | resolved | Chris_McElligottPark | Fatal errors in Planning Menu |
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UnhandledErrors.txt (4,960 bytes)
2/28/2012 2:41:53 AM (0.584) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 2:41:53 AM (0.584) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetCountOfEnchantType (InventoryItemType EnchantType) [0x00000] in <filename unknown>:0 at SupplyItem..ctor (.InventoryItemTypeData EnchantItem, Int32 CurrentTier, .GameEntity Entity) [0x00000] in <filename unknown>:0 at ViewSuppliesMenu.ResetCurrentSupplies (SuppliesView ViewToResetFor, Boolean DoSorting) [0x00000] in <filename unknown>:0 at ReferenceMenu+ReferenceSectionData.PreShow () [0x00000] in <filename unknown>:0 at ReferenceMenu.SetCurrentPage (Int32 PageIndex) [0x00000] in <filename unknown>:0 at ReferenceMenu.SetSectionDisplay (ReferenceSection Section) [0x00000] in <filename unknown>:0 at GameEntity.ProcessChangesFromDirectControls () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.GetCountOfEnchantType (InventoryItemType EnchantType) [0x00000] in <filename unknown>:0 at SupplyItem..ctor (.InventoryItemTypeData EnchantItem, Int32 CurrentTier, .GameEntity Entity) [0x00000] in <filename unknown>:0 at ViewSuppliesMenu.ResetCurrentSupplies (SuppliesView ViewToResetFor, Boolean DoSorting) [0x00000] in <filename unknown>:0 at ReferenceMenu+ReferenceSectionData.PreShow () [0x00000] in <filename unknown>:0 at ReferenceMenu.SetCurrentPage (Int32 PageIndex) [0x00000] in <filename unknown>:0 at ReferenceMenu.SetSectionDisplay (ReferenceSection Section) [0x00000] in <filename unknown>:0 at GameEntity.ProcessChangesFromDirectControls () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 2/28/2012 2:58:47 AM (0.584) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 2:58:47 AM (0.584) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetCountOfEnchantType (InventoryItemType EnchantType) [0x00000] in <filename unknown>:0 at SupplyItem..ctor (.InventoryItemTypeData EnchantItem, Int32 CurrentTier, .GameEntity Entity) [0x00000] in <filename unknown>:0 at ViewSuppliesMenu.ResetCurrentSupplies (SuppliesView ViewToResetFor, Boolean DoSorting) [0x00000] in <filename unknown>:0 at ReferenceMenu+ReferenceSectionData.PreShow () [0x00000] in <filename unknown>:0 at ReferenceMenu.SetCurrentPage (Int32 PageIndex) [0x00000] in <filename unknown>:0 at ReferenceMenu.SetSectionDisplay (ReferenceSection Section) [0x00000] in <filename unknown>:0 at GameEntity.ProcessChangesFromDirectControls () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.GetCountOfEnchantType (InventoryItemType EnchantType) [0x00000] in <filename unknown>:0 at SupplyItem..ctor (.InventoryItemTypeData EnchantItem, Int32 CurrentTier, .GameEntity Entity) [0x00000] in <filename unknown>:0 at ViewSuppliesMenu.ResetCurrentSupplies (SuppliesView ViewToResetFor, Boolean DoSorting) [0x00000] in <filename unknown>:0 at ReferenceMenu+ReferenceSectionData.PreShow () [0x00000] in <filename unknown>:0 at ReferenceMenu.SetCurrentPage (Int32 PageIndex) [0x00000] in <filename unknown>:0 at ReferenceMenu.SetSectionDisplay (ReferenceSection Section) [0x00000] in <filename unknown>:0 at GameEntity.ProcessChangesFromDirectControls () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 |
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Attempted to recreate the problem, successfully, by simply pressing "E" to open the "Things You Should Do" menu's. Attempted this five times, each time having the exact same result. When pressing ESCAPE and going to the menu in that way, the game does not immediately lock up, but if anything is selected other than Continent Status, it seems to flood the game with Error Reports. Attempted this five times, as well, just to be sure it would do the same thing each time, which it does. |
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I get the exact same error, when trying to open "Where to find things you want" and the encyclopedia as well as the previously mentioned "Things you should do". Uploaded my world for reference. |
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Same error from pressing confirm in front of a blue Ilari stone. |
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Thanks! * Fixed a crash bug in the planning section of the prior version that would occur for players in some worlds only when the game tried to look at what enchants they had in their inventory at present. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 28, 2012 4:07 am | Saolite | New Issue | |
Feb 28, 2012 4:07 am | Saolite | File Added: UnhandledErrors.txt | |
Feb 28, 2012 4:23 am | Saolite | Note Added: 0019909 | |
Feb 28, 2012 4:27 am | Saolite | Note Edited: 0019909 | |
Feb 28, 2012 4:31 am | Ixiohm | Note Added: 0019910 | |
Feb 28, 2012 4:33 am | Ixiohm | File Added: Environ.zip | |
Feb 28, 2012 4:35 am | Ixiohm | Relationship added | has duplicate 0006199 |
Feb 28, 2012 5:17 am | martyn_van_buren | Note Added: 0019911 | |
Feb 28, 2012 7:21 am | tigersfan | Internal Weight | => New |
Feb 28, 2012 7:21 am | tigersfan | Status | new => closed |
Feb 28, 2012 7:21 am | tigersfan | Resolution | open => duplicate |
Feb 28, 2012 9:33 am | Chris_McElligottPark | Note Added: 0019918 | |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |