View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006050 | Valley 1 | Bug - Gameplay | Feb 21, 2012 7:04 am | Feb 21, 2012 4:30 pm | |
Reporter | Terraziel | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.579 | ||||
Fixed in Version | 0.580 | ||||
Summary | 0006050: Ocean and Ocean Shallows inconsistently generating near first continent | ||||
Description | At first I thought this was just poor luck about Ocean Shallows, but having recently reached my second continent I noticed that my first continent didn't even have Ocean regions it was surrounded fully by Deep Sea. To test I started 3 new worlds, and only one of them had any Ocean\Ocean Shallows regions. Now obviously the world is supposed to be random but this seems like far too basic a region to be missing completely 75% of the time. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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Thanks! As part of a wider set of changes: * Several updates to the continent-generation logic. This won't affect existing continents, but it will affect new continents in new and existing worlds: ** Every continent is now guaranteed to have at least two batches of ocean/ocean shallows tiles. Previously they often did, but weren't required to. So that could make sea essence and coral really hard to find. *** Note that these batches might all be next to one another, and thus seem like one big batch. And further note that the size of the batches are not guaranteed, so there will be _some_ ocean but it might really vary quite a lot. And ocean shallows nor ocean individually are guaranteed, but you will have one or the other (most likely both, but you never know). ** As region types are unlocked, it is now a requirement that each continent will include at least one region of every unlocked type at the time of its creation. This means that continents will naturally tend to get a bit larger as the game goes on, and it also means that you won't be crippled by an inability to get some resource that is only found in some specific continent. The first continents already had a looser form of this guarantee, but now all continents have this sort of thing. ** Rather than just every continent having a single port region, there are now between 3-6 port regions randomly scattered about on each. You might get unlucky and have a "port section" where all the ports cluster, or they might be spread out more around your landmass. The idea with this one is to make for easier travel between continents. Josh, this was more important because without these regions you can't get certain spells. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 21, 2012 7:04 am | Terraziel | New Issue | |
Feb 21, 2012 10:10 am | tigersfan | Internal Weight | => Fix Before Major Release |
Feb 21, 2012 10:10 am | tigersfan | Assigned To | => Chris_McElligottPark |
Feb 21, 2012 10:10 am | tigersfan | Status | new => assigned |
Feb 21, 2012 4:30 pm | Chris_McElligottPark | Note Added: 0019518 | |
Feb 21, 2012 4:30 pm | Chris_McElligottPark | Status | assigned => resolved |
Feb 21, 2012 4:30 pm | Chris_McElligottPark | Fixed in Version | => 0.580 |
Feb 21, 2012 4:30 pm | Chris_McElligottPark | Resolution | open => fixed |