View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0006048 | AI War 1 / Classic | GUI | Feb 21, 2012 5:11 am | Feb 21, 2012 11:29 am | |
Reporter | martyn_van_buren | Assigned To | keith.lamothe | ||
Status | assigned | Resolution | open | ||
Product Version | 5.025 | ||||
Summary | 0006048: Colony ship does not appear on unload list of transport ships | ||||
Description | This is annoying in the very specific case where the Devourer Golem turns up just as you want to colonize a neutral world, so you want to unload engies and the colony ship first and leave military ships behind until the golem is gone. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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It seems that there should be "high priority" ships that always appear at the top of the transport list (and maybe the "what you have selected" list), and then sort things of equal "importance" with however its sorting it now. So, colony ships should be at the top, followed by mobile builders, followed by engineers, followed by scouts, followed by Neinzul enclaves, followed by everything else. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 21, 2012 5:11 am | martyn_van_buren | New Issue | |
Feb 21, 2012 10:04 am | tigersfan | Internal Weight | => Fix Before Major Release |
Feb 21, 2012 10:04 am | tigersfan | Assigned To | => keith.lamothe |
Feb 21, 2012 10:04 am | tigersfan | Status | new => assigned |
Feb 21, 2012 11:29 am | TechSY730 | Note Added: 0019500 | |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |