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IDProjectCategoryLast Update
0000603AI War 1 / ClassicSuggestion - Balance TweaksOct 17, 2010 3:22 pm
ReporterWinter Born Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version3.715 
Fixed in Version3.717 
Summary0000603: Transports need a buff?
DescriptionTransports die very quickly now - I'm unable to get them reliably thru 2 ai planets the second of which is not on alert.
TagsNo tags attached.
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Draco18s

Oct 17, 2010 2:01 pm

developer   ~0001152

This is probably resolved now, as they now (3.717) have a "scout" hull and guardians can no longer fire on scouts.

From the wiki:
    * Transports are now classed as Scout hull type, which makes sense if you figure what they're for. So are colony ships, for similar reasons.
    * All guardians are now completely unable to hit the scout hull type.

Chris_McElligottPark

Oct 17, 2010 3:22 pm

administrator   ~0001155

Good point. Marking it as resolved until someone brings it up again. :)

Issue History

Date Modified Username Field Change
Oct 16, 2010 6:22 pm Winter Born New Issue
Oct 17, 2010 2:01 pm Draco18s Note Added: 0001152
Oct 17, 2010 3:22 pm Chris_McElligottPark Note Added: 0001155
Oct 17, 2010 3:22 pm Chris_McElligottPark Status new => resolved
Oct 17, 2010 3:22 pm Chris_McElligottPark Fixed in Version => 3.717
Oct 17, 2010 3:22 pm Chris_McElligottPark Resolution open => fixed
Oct 17, 2010 3:22 pm Chris_McElligottPark Assigned To => Chris_McElligottPark