View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000603 | AI War 1 / Classic | Suggestion - Balance Tweaks | Oct 16, 2010 6:22 pm | Oct 17, 2010 3:22 pm | |
Reporter | Winter Born | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.715 | ||||
Fixed in Version | 3.717 | ||||
Summary | 0000603: Transports need a buff? | ||||
Description | Transports die very quickly now - I'm unable to get them reliably thru 2 ai planets the second of which is not on alert. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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This is probably resolved now, as they now (3.717) have a "scout" hull and guardians can no longer fire on scouts. From the wiki: * Transports are now classed as Scout hull type, which makes sense if you figure what they're for. So are colony ships, for similar reasons. * All guardians are now completely unable to hit the scout hull type. |
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Good point. Marking it as resolved until someone brings it up again. :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 16, 2010 6:22 pm | Winter Born | New Issue | |
Oct 17, 2010 2:01 pm | Draco18s | Note Added: 0001152 | |
Oct 17, 2010 3:22 pm | Chris_McElligottPark | Note Added: 0001155 | |
Oct 17, 2010 3:22 pm | Chris_McElligottPark | Status | new => resolved |
Oct 17, 2010 3:22 pm | Chris_McElligottPark | Fixed in Version | => 3.717 |
Oct 17, 2010 3:22 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 17, 2010 3:22 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |