View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006016 | Valley 1 | Programming Todo | Feb 19, 2012 4:17 pm | Feb 20, 2012 12:39 pm | |
Reporter | Chris_McElligottPark | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.580 | ||||
Summary | 0006016: For monday: starting professions of NPCs in first settlement. | ||||
Description | Always include a stonebinder, lumbermancer, and aquaurge in the settlement on the first continent. If the world is being upgraded from a prior version and the NPCs in the settlement don't have those skills, then apply them -- to make sure that older worlds that press (or other returning players) might be upgrading still get these benefits. | ||||
Tags | No tags attached. | ||||
Internal Weight | For New Player Experience | ||||
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In the upgrade case, I'm assuming that new npcs will have to be generated and added to the settlements, as existing npcs will already have professions and overwriting those would presumably not be desirable. |
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Yep, my thoughts exactly. |
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Added for 0.580 :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 19, 2012 4:17 pm | Chris_McElligottPark | New Issue | |
Feb 19, 2012 4:17 pm | Chris_McElligottPark | Status | new => assigned |
Feb 19, 2012 4:17 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Feb 20, 2012 10:57 am | keith.lamothe | Note Added: 0019446 | |
Feb 20, 2012 12:24 pm | Chris_McElligottPark | Note Added: 0019448 | |
Feb 20, 2012 12:39 pm | keith.lamothe | Note Added: 0019449 | |
Feb 20, 2012 12:39 pm | keith.lamothe | Status | assigned => resolved |
Feb 20, 2012 12:39 pm | keith.lamothe | Fixed in Version | => 0.580 |
Feb 20, 2012 12:39 pm | keith.lamothe | Resolution | open => fixed |