View Issue Details

IDProjectCategoryLast Update
0005965Valley 1Suggestion - Balancing IssuesFeb 16, 2012 8:17 pm
Reporterc4sc4 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.578 
Fixed in Version0.579 
Summary0005965: Limit the number of Lieutenants that can assist the Overlord.
DescriptionThis one really is just so I don't go crazy trying to beat an overlord on my continent. I don't know how many Lieutenants nomarly spawn on a continent, 10? 20? Anyway, limiting it to 10 or something probably won't hurt anyone but would help me. See attached screenshot.

PS. There are a lot more lines in the log than are shown in that screenshot.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

Chris_McElligottPark

Feb 16, 2012 7:39 pm

administrator   ~0019254

It's always exactly 3 in new worlds.

c4sc4

Feb 16, 2012 7:39 pm

reporter   ~0019255

Just counted, there are 132 lieutenants in the Overlord's Room.

tigersfan

Feb 16, 2012 7:40 pm

reporter   ~0019256

Eep, that's a lot of lieutenants!

Chris_McElligottPark

Feb 16, 2012 7:41 pm

administrator   ~0019257

WOW. Yeah, that's going to be quite a slog.

c4sc4

Feb 16, 2012 7:44 pm

reporter   ~0019258

Ooh, how about the extra lieutenants get put into a carrier?

Yeah, I don't think my computer can handle having this many bosses in one room at a time, even before everyone starts to attack.

Chris_McElligottPark

Feb 16, 2012 7:45 pm

administrator   ~0019259

Okay. :)

* This really only affects old worlds: the maximum number of lieutenants who can come to help an overlord at once are now 10. Normally there are only 3 lieutenants on a continent anyhow, so for any reasonably recent game this changes nothing.

c4sc4

Feb 16, 2012 7:48 pm

reporter   ~0019260

Awesome, thank you!

By the way, is there a way to tell which one of my 10 or so overlords in THE overlord for this continent?

Chris_McElligottPark

Feb 16, 2012 7:59 pm

administrator   ~0019261

:)

In terms of which overlord is the overlord... I think that they all are. I'm not sure, I don't remember. If not, then whichever one the settlers mention by name is going to be the first one (actually, you can see that in the escape menu, too).

c4sc4

Feb 16, 2012 8:04 pm

reporter   ~0019262

Is there a way to tell which overlord lives in which keep though?

I guess I could just kill them all.

Chris_McElligottPark

Feb 16, 2012 8:17 pm

administrator   ~0019264

You can make it through the keep, see who is there, and then run if not the right one. I think it may be checking for the presence of no overlords, though, so most likely you need to kill them all anyhow. Your game is like 10 continents rolled into one.

Issue History

Date Modified Username Field Change
Feb 16, 2012 7:36 pm c4sc4 New Issue
Feb 16, 2012 7:36 pm c4sc4 File Added: Screenshot_2012_02_16_16_32_06.png
Feb 16, 2012 7:36 pm c4sc4 File Added: Screenshot_2012_02_16_16_31_32.png
Feb 16, 2012 7:39 pm Chris_McElligottPark Note Added: 0019254
Feb 16, 2012 7:39 pm c4sc4 Note Added: 0019255
Feb 16, 2012 7:40 pm tigersfan Internal Weight => Fix Before Major Release
Feb 16, 2012 7:40 pm tigersfan Note Added: 0019256
Feb 16, 2012 7:40 pm tigersfan Assigned To => Chris_McElligottPark
Feb 16, 2012 7:40 pm tigersfan Status new => assigned
Feb 16, 2012 7:41 pm Chris_McElligottPark Note Added: 0019257
Feb 16, 2012 7:44 pm c4sc4 Note Added: 0019258
Feb 16, 2012 7:45 pm Chris_McElligottPark Note Added: 0019259
Feb 16, 2012 7:45 pm Chris_McElligottPark Status assigned => resolved
Feb 16, 2012 7:45 pm Chris_McElligottPark Fixed in Version => 0.579
Feb 16, 2012 7:45 pm Chris_McElligottPark Resolution open => fixed
Feb 16, 2012 7:48 pm c4sc4 Note Added: 0019260
Feb 16, 2012 7:59 pm Chris_McElligottPark Note Added: 0019261
Feb 16, 2012 8:04 pm c4sc4 Note Added: 0019262
Feb 16, 2012 8:17 pm Chris_McElligottPark Note Added: 0019264