View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0005899 | Valley 1 | Suggestion - Mission Ideas | Feb 14, 2012 10:27 am | Feb 18, 2012 7:20 pm | |
Reporter | zebramatt | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.576 | ||||
Fixed in Version | 0.579 | ||||
Summary | 0005899: Mission - Stealthy Assassination | ||||
Description | Always takes place at night. For the duration of the mission, all enemies' targeting/chase range is a tiny fraction of their normal values but their attack is vastly greater; such that most of them won't notice you unless you get right up to them but if they attack you you'll lose a good 30-60% health. To win, you must find your way across the chunks, into the only building at the end and up to the lair of the boss monster - whose health is vastly reduced but whose room is occupied by many short-sighted but beefed-up monsters. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Thanks! * A new kind of mission has been added: Stealth Assassination. This actually has two variants, one indoors and one underground -- they are very similar in most respects, but their levels are designed such that they do play out with a pretty different feel despite having the same overall rules (we still count these as one mission type, though, and they share an icon). ** Stealth Assasination (Interior) *** A powerful monster in a nearby building is hoarding a cache of desperately needed supplies. The Ilari can largely mask your presence and make the boss vulnerable to you, enabling you to sneak into the building and assassinate this foe. However, this has the unfortunate side effect of making it unusually dark, and of making the boss room look like a regular room on your dungeon map. Beware the guards: though fairly blind, they are far stronger than normal monsters, and it is better to avoid their notice than to fight them. *** Tip: The boss is always in a room with only one exit. Look for the red boss marker on your minimap when you enter such rooms; if it's not there, move on. ** Stealth Assasination (Underground) *** A powerful monster in a nearby cave system is hoarding a cache of desperately needed supplies. The Ilari can largely mask your presence and make the boss vulnerable to you, enabling you to sneak into the cave and assassinate this foe. However, this has the unfortunate side effect of making it unusually dark, and of making the boss room look like a regular room on your dungeon map. Beware the guards: though fairly blind, they are far stronger than normal monsters, and it is better to avoid their notice than to fight them. *** Tip: The boss is always in a room with only one main exit. However, these rooms often have one or more side passages that you can take advantage of. Look for the red boss marker on your minimap when you enter such rooms; if it's not there, move on. ** Both of these mission types can appear directly on the world map in the normal mission rotation -- like boss towers and battlefields -- but they also can be used as secret missions. The underground one only shows up as a secret mission underground, and the interior one only shows up as a secret mission in interiors, though. |
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Can't wait to try this! |
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Yeah, it turned out really fun. :) |
Date Modified | Username | Field | Change |
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Feb 14, 2012 10:27 am | zebramatt | New Issue | |
Feb 14, 2012 10:31 am | tigersfan | Internal Weight | => Feature Suggestion |
Feb 14, 2012 10:31 am | tigersfan | Status | new => strongly considering |
Feb 14, 2012 11:52 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Suggestion - Mission Ideas |
Feb 18, 2012 12:03 am | Chris_McElligottPark | Note Added: 0019328 | |
Feb 18, 2012 12:03 am | Chris_McElligottPark | Status | strongly considering => resolved |
Feb 18, 2012 12:03 am | Chris_McElligottPark | Fixed in Version | => 0.579 |
Feb 18, 2012 12:03 am | Chris_McElligottPark | Resolution | open => fixed |
Feb 18, 2012 12:03 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 18, 2012 6:09 pm | zebramatt | Note Added: 0019354 | |
Feb 18, 2012 7:20 pm | Chris_McElligottPark | Note Added: 0019357 |