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IDProjectCategoryLast Update
0005872AI War 1 / ClassicSuggestion - Balance TweaksFeb 14, 2012 5:16 pm
ReporterSpikey00 Assigned To 
Status consideringResolutionopen 
Product Version5.024 
Summary0005872: HBCs: limit personal boost
DescriptionAllowing the HBCs to be boosted beyond the 20% limit (or not be immune to boosts completely) might be a bit too much with these.

Let's look at the MK4:
580k*40 = 23 200 000 + 100% boost = 46 400 000 aggregate firepower every four seconds.

TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

TechSY730

Feb 13, 2012 3:19 pm

reporter   ~0019022

Don't most of the turrets already have a cap to personal boosts lower than the standard?

In any case, yea, due to the nature of HBCs, they should have a lowish personal attack boost cap.


On that note, what is the standard personal attack boost limit?

Spikey00

Feb 13, 2012 3:24 pm

reporter   ~0019024

All turrets have a maximum of 100% to provide an incentive for military command stations. Capital ships have a max of 20%. Other ships don't seem to have a limit, only upto the boost provided which seems to be... 210-240%.

keith.lamothe

Feb 13, 2012 5:31 pm

administrator   ~0019037

The actual standard limit is 400%, but yea, nothing gets anywhere near putting out such a boost... yet.

Thanks for the reminder about the HBC, I'll make it the standard turret limit.

keith.lamothe

Feb 13, 2012 8:15 pm

administrator   ~0019058

Wait, HBCs are already capped at the standard turret boost cap: +100%. Sure, that's a lot of additional firepower, but it's still in the same ballpark as what you'd get if you boosted a full cap of mlrs or laser turrets of the same mark. Granted, there aren't mkIV versions of those, but if there were.

So I don't see where it's unbalanced relative to other turrets.

Wingflier

Feb 14, 2012 4:38 pm

reporter   ~0019141

I say leave it, the MKIV is supposed to be a Doomsday Device.

TechSY730

Feb 14, 2012 4:40 pm

reporter   ~0019142

Actually, from what I saw in the tooltips, HBCs are already receiving the standard turret 100% damage boost cap. Not sure if it is being enforced or not, but the tooltips say they are.

Spikey00

Feb 14, 2012 5:16 pm

reporter   ~0019145

Sorry for the misunderstanding. It's still a very substantial boost for a saturated target, but after more consideration I suppose it should be left as-is. Moreso because a lot of that beam damage doesn't hit, and the boosted damage is still comparative to two MK3 fortresses.

Feel free to close the suggestion.

Issue History

Date Modified Username Field Change
Feb 13, 2012 3:01 pm Spikey00 New Issue
Feb 13, 2012 3:19 pm TechSY730 Note Added: 0019022
Feb 13, 2012 3:24 pm Spikey00 Note Added: 0019024
Feb 13, 2012 3:44 pm tigersfan Internal Weight => Feature Suggestion
Feb 13, 2012 3:44 pm tigersfan Status new => considering
Feb 13, 2012 5:31 pm keith.lamothe Note Added: 0019037
Feb 13, 2012 8:15 pm keith.lamothe Note Added: 0019058
Feb 14, 2012 4:38 pm Wingflier Note Added: 0019141
Feb 14, 2012 4:40 pm TechSY730 Note Added: 0019142
Feb 14, 2012 5:16 pm Spikey00 Note Added: 0019145