View Issue Details

IDProjectCategoryLast Update
0005864Valley 1Gameplay IdeaFeb 13, 2012 4:10 pm
ReporterGrimerX Assigned ToChris_McElligottPark  
Severitymajor 
Status closedResolutionwon't fix 
Product Version0.575 
Summary0005864: Suggest spawning unlockable materials in all chunks, but only accessable if unlocked
DescriptionI like having the various 'breakables' that drop material loot gated by ability to extract rather than seeding on the map for a few reasons:
1) It gives a bit of foreshadowing -- I can see things but can't use them yet
2) It prevents map issues like having to find a new chunk in order to get plums to spawn, etc.
3) It should make the drops easier to balance across the world. Under the current system, it's really hard to find granite after you unlock the other materials, for example.

You can still tweak the placement ratio based on region type and minimum level (for overlord/lieutenant/deep dungeons/continent #), so as the materials used progresses with the game, you can progress seeding as well. And any new materials added via DLC would still be generated when entering an unexplored chunk.

Thematically it fits as well -- you're using spells to extract them after all. An 'extract' spell could be a better from a theme perspective, perhaps.

My thoughts.
TagsNo tags attached.
Internal WeightNew

Activities

Chris_McElligottPark

Feb 13, 2012 8:40 am

administrator   ~0018953

I am SO tempted by doing something along those lines. The problem is, players would clear-cut plum trees and then file bug reports about plums not dropping. In the current model, if you see a plum tree you know it has a plum inside it. That leads to the "have to find a new chunk in which to find plums after unlocking" issue, but it doesn't lead to endless duplicate bug reports.

GrimerX

Feb 13, 2012 4:08 pm

reporter   ~0019026

Then let me tempt you a little further :-)

The reason for a player seeing that way is because 'destruction' of an object is coupled with 'dropping'. And you have that "clearcut" spell that destroys objects (forget the name, it looks like moon/crecent -- don't use it much because I don't like the 'clearcut' look/doesn't fit with restoring the world :) )

If the two concepts were separated, you shouldn't get bugs filed on it, because it's no longer an expectation.

Changes that would be required:
1) That 'crecent moon' spell would not destroy background objects. (IMHO, it's not clear to me why this is a good thing anyway, other than to make harvesting drops from trees easier)
2) Creation of an 'extract' spell which recovers the material/essence of the material. This allows for feedback that either a) no extractable esits, b) extractable is not unlocked, or c) extractable succeeded.
3) For fire touch/death touch, either a) Accept that powerful, short range spells can destroy extractable resources (perhaps with appropriate new-player notice, or visual/audio clues about things that can be extracted, etc.), b) Disallow distruction of destructable resources in all cases (really, an extension of 0000001)
4) Change semantics of things like stone/wood/copper to have essence/magical connotation rather than the physical connotation you would encounter in today's physical world. I think this fits pretty well with new terminology like 'lumbermancer' and 'stonebinder', and is not a big change. It could be done in isolation.

Chris_McElligottPark

Feb 13, 2012 4:10 pm

administrator   ~0019027

Sorry, that actually tempts me a lot less -- having specialized spells for extraction is a huge turnoff for me. It adds one more thing for players to cart around and find place in their inventory bars for, etc.

Issue History

Date Modified Username Field Change
Feb 13, 2012 12:27 am GrimerX New Issue
Feb 13, 2012 8:40 am Chris_McElligottPark Internal Weight => New
Feb 13, 2012 8:40 am Chris_McElligottPark Note Added: 0018953
Feb 13, 2012 8:40 am Chris_McElligottPark Status new => closed
Feb 13, 2012 8:40 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 13, 2012 8:40 am Chris_McElligottPark Resolution open => won't fix
Feb 13, 2012 4:08 pm GrimerX Note Added: 0019026
Feb 13, 2012 4:10 pm Chris_McElligottPark Note Added: 0019027
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea