View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0005864 | Valley 1 | Gameplay Idea | Feb 13, 2012 12:27 am | Feb 13, 2012 4:10 pm | |
Reporter | GrimerX | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 0.575 | ||||
Summary | 0005864: Suggest spawning unlockable materials in all chunks, but only accessable if unlocked | ||||
Description | I like having the various 'breakables' that drop material loot gated by ability to extract rather than seeding on the map for a few reasons: 1) It gives a bit of foreshadowing -- I can see things but can't use them yet 2) It prevents map issues like having to find a new chunk in order to get plums to spawn, etc. 3) It should make the drops easier to balance across the world. Under the current system, it's really hard to find granite after you unlock the other materials, for example. You can still tweak the placement ratio based on region type and minimum level (for overlord/lieutenant/deep dungeons/continent #), so as the materials used progresses with the game, you can progress seeding as well. And any new materials added via DLC would still be generated when entering an unexplored chunk. Thematically it fits as well -- you're using spells to extract them after all. An 'extract' spell could be a better from a theme perspective, perhaps. My thoughts. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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I am SO tempted by doing something along those lines. The problem is, players would clear-cut plum trees and then file bug reports about plums not dropping. In the current model, if you see a plum tree you know it has a plum inside it. That leads to the "have to find a new chunk in which to find plums after unlocking" issue, but it doesn't lead to endless duplicate bug reports. |
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Then let me tempt you a little further :-) The reason for a player seeing that way is because 'destruction' of an object is coupled with 'dropping'. And you have that "clearcut" spell that destroys objects (forget the name, it looks like moon/crecent -- don't use it much because I don't like the 'clearcut' look/doesn't fit with restoring the world :) ) If the two concepts were separated, you shouldn't get bugs filed on it, because it's no longer an expectation. Changes that would be required: 1) That 'crecent moon' spell would not destroy background objects. (IMHO, it's not clear to me why this is a good thing anyway, other than to make harvesting drops from trees easier) 2) Creation of an 'extract' spell which recovers the material/essence of the material. This allows for feedback that either a) no extractable esits, b) extractable is not unlocked, or c) extractable succeeded. 3) For fire touch/death touch, either a) Accept that powerful, short range spells can destroy extractable resources (perhaps with appropriate new-player notice, or visual/audio clues about things that can be extracted, etc.), b) Disallow distruction of destructable resources in all cases (really, an extension of 0000001) 4) Change semantics of things like stone/wood/copper to have essence/magical connotation rather than the physical connotation you would encounter in today's physical world. I think this fits pretty well with new terminology like 'lumbermancer' and 'stonebinder', and is not a big change. It could be done in isolation. |
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Sorry, that actually tempts me a lot less -- having specialized spells for extraction is a huge turnoff for me. It adds one more thing for players to cart around and find place in their inventory bars for, etc. |
Date Modified | Username | Field | Change |
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Feb 13, 2012 12:27 am | GrimerX | New Issue | |
Feb 13, 2012 8:40 am | Chris_McElligottPark | Internal Weight | => New |
Feb 13, 2012 8:40 am | Chris_McElligottPark | Note Added: 0018953 | |
Feb 13, 2012 8:40 am | Chris_McElligottPark | Status | new => closed |
Feb 13, 2012 8:40 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 13, 2012 8:40 am | Chris_McElligottPark | Resolution | open => won't fix |
Feb 13, 2012 4:08 pm | GrimerX | Note Added: 0019026 | |
Feb 13, 2012 4:10 pm | Chris_McElligottPark | Note Added: 0019027 | |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |