View Issue Details

IDProjectCategoryLast Update
0005849AI War 1 / ClassicSuggestion - Balance TweaksFeb 23, 2012 4:06 pm
ReporterSpikey00 Assigned Tokeith.lamothe  
Status assignedResolutionopen 
Product Version5.024 
Summary0005849: Turrets and paralysis
DescriptionIs it intentional that turrets are not immune to paralysis attacks? Although secondary effects like gravity effects (and I think tractors as well) still work while paralyzed, I'd suggest they be made immune.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

Ranakastrasz

Feb 12, 2012 3:06 pm

reporter   ~0018931

If not immune, I think that a percent resistance to the effect would be a good idea, like 80% resistance, so they take only 20% of the duration in paralasis.

Hearteater

Feb 13, 2012 9:56 am

reporter   ~0018974

Actually it would be kind of funny if Gravity Turrets turned off when paralyzed. Not really funny in a good way for us though.

Ranakastrasz

Feb 23, 2012 4:06 pm

reporter   ~0019688

I agree, Lol.

Paralasis should disable all functionality of a unit.

But still, The real issue I have with paralasis, is that the resistance effect is either "Immune", or "Vulnerable", instead of ranging from, "100% resistance" to "50% resistance" to "0% resistance", which would allow things like fortresses or capital ships to actually be able to be paralized, but only for short durations, requiring a massive amount of paralasis time to actually disable them for a short duration.

Issue History

Date Modified Username Field Change
Feb 12, 2012 1:59 pm Spikey00 New Issue
Feb 12, 2012 3:06 pm Ranakastrasz Note Added: 0018931
Feb 13, 2012 9:56 am Hearteater Note Added: 0018974
Feb 13, 2012 12:14 pm tigersfan Internal Weight => Fix Before Major Release
Feb 13, 2012 12:14 pm tigersfan Assigned To => keith.lamothe
Feb 13, 2012 12:14 pm tigersfan Status new => assigned
Feb 23, 2012 4:06 pm Ranakastrasz Note Added: 0019688