View Issue Details

IDProjectCategoryLast Update
0005810Valley 1Bug - AVWW MultiplayerApr 14, 2012 8:42 pm
Reportermartyn_van_buren Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.575 
Fixed in Version0.909 
Summary0005810: Ilari stone healing not working in multiplayer
DescriptionAs above. I was on Toll's multiplayer server, and returning to the settlement with very low health I found the Ilari stone didn't do anything. No animation, no log event, no heal. Works just fine in single-player.
TagsNo tags attached.
Internal WeightMajor Problem

Relationships

duplicate of 0006217 closedkeith.lamothe Illari Stones not Working 

Activities

Toll

Feb 11, 2012 3:20 pm

reporter   ~0018910

Interesting. I joined my MP world for a while and took a bit damage (from 100% to 95% or something like that). The Ilari stone healed me. I went and explored for a while to get enough stones to get to 200%, and got knocked down to 42% in the process (before I used the stones). The Ilari stone didn't heal me then, nor when I used the stones to boost me to 142%.

Toll

Feb 11, 2012 3:22 pm

reporter   ~0018911

So, restarted the server, and got healed to 200%. Got out, got damaged, and returned. No healing. So the stone heals you once, then you have to restart the server.

martyn_van_buren

Feb 11, 2012 3:27 pm

reporter   ~0018912

Last edited: Feb 11, 2012 3:30 pm

The Ilari are tired of you crawling down in some dirty cave, getting yourself half killed, and dragging yourself back and expecting them to take care of it. From now on it's going to be band-aids and iodine only.

martyn_van_buren

Feb 11, 2012 3:31 pm

reporter   ~0018913

Just to confirm, leaving the server and returning doesn't help.

Toll

Feb 11, 2012 3:36 pm

reporter   ~0018914

Right; I have to restart the server to generate another heal. Just disconnecting/reconnecting makes no difference whatsoever.

tigersfan

Feb 13, 2012 10:13 am

reporter   ~0018978

Thanks for adding this. Chris, Keith, and I ran into this a bit last week,

keith.lamothe

Feb 20, 2012 10:52 am

administrator   ~0019444

I made some changes to how this works a few days ago. Has anyone seen it in 0.579+?

Toll

Feb 20, 2012 1:26 pm

reporter   ~0019462

Still seems to happen on my server, at least.

Toll

Feb 28, 2012 2:41 pm

reporter   ~0019944

Still happening, FYI.

tigersfan

Feb 28, 2012 2:44 pm

reporter   ~0019945

See dup for a possible cause.

Toll

Feb 28, 2012 2:47 pm

reporter   ~0019946

I actually renamed my old debug-log just after updating this time. All that can be seen in it since starting the server is the following:

2/28/2012 8:31:11 PM
Server sending C_RequestCredentials message

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.Update()

2/28/2012 8:36:44 PM
QueuedAbilityUse.Execute:rejected BallLightningExplosion due to usingEntityID 36028797018991777 not found:True

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

2/28/2012 8:36:44 PM
QueuedAbilityUse.Execute:rejected BallLightningExplosion due to usingEntityID 36028797018991777 not found:True

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

2/28/2012 8:45:19 PM
QueuedAbilityUse.Execute:rejected LaunchRockHit due to usingEntityID 36028797018991801 not found:True

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

Don't think any of that is actually of use to you, but there it is.

Oralordos

Mar 9, 2012 5:12 pm

reporter   ~0020688

Last edited: Mar 9, 2012 5:13 pm

As of version 0.904 this is still happening. I am really glad that the crafting workbench works in multiplayer. Perhaps the bug has something to do with the NPC chatting? Or perhaps is the healing using the white-list/black-list accidentally?

Oralordos

Mar 17, 2012 2:11 am

reporter   ~0020927

Intermittently happening in version 0.906. I was able to see the Illari again at one point later on when another player was in the chunk with me and I was at full health.

Chris_McElligottPark

Mar 19, 2012 1:19 pm

administrator   ~0021024

Thanks!

* Completely redid the logic for how the Ilari healing works, so that hopefully that occasional bug with them not healing you in multiplayer is nixed.

Issue History

Date Modified Username Field Change
Feb 11, 2012 1:58 pm martyn_van_buren New Issue
Feb 11, 2012 3:20 pm Toll Note Added: 0018910
Feb 11, 2012 3:22 pm Toll Note Added: 0018911
Feb 11, 2012 3:27 pm martyn_van_buren Note Added: 0018912
Feb 11, 2012 3:30 pm martyn_van_buren Note Edited: 0018912
Feb 11, 2012 3:31 pm martyn_van_buren Note Added: 0018913
Feb 11, 2012 3:36 pm Toll Note Added: 0018914
Feb 13, 2012 10:13 am tigersfan Internal Weight => Major Problem
Feb 13, 2012 10:13 am tigersfan Note Added: 0018978
Feb 13, 2012 10:13 am tigersfan Assigned To => keith.lamothe
Feb 13, 2012 10:13 am tigersfan Status new => assigned
Feb 20, 2012 10:52 am keith.lamothe Note Added: 0019444
Feb 20, 2012 10:52 am keith.lamothe Status assigned => feedback
Feb 20, 2012 1:26 pm Toll Note Added: 0019462
Feb 28, 2012 2:41 pm Toll Note Added: 0019944
Feb 28, 2012 2:42 pm Oralordos Relationship added duplicate of 0006217
Feb 28, 2012 2:44 pm tigersfan Status feedback => confirmed
Feb 28, 2012 2:44 pm tigersfan Note Added: 0019945
Feb 28, 2012 2:47 pm Toll Note Added: 0019946
Mar 9, 2012 5:12 pm Oralordos Note Added: 0020688
Mar 9, 2012 5:13 pm Oralordos Note Edited: 0020688
Mar 17, 2012 2:11 am Oralordos Note Added: 0020927
Mar 19, 2012 1:19 pm Chris_McElligottPark Note Added: 0021024
Mar 19, 2012 1:19 pm Chris_McElligottPark Status confirmed => resolved
Mar 19, 2012 1:19 pm Chris_McElligottPark Fixed in Version => 0.909
Mar 19, 2012 1:19 pm Chris_McElligottPark Resolution open => fixed