View Issue Details

IDProjectCategoryLast Update
0005753Valley 1Graphical BugFeb 10, 2012 6:08 pm
Reportermartyn_van_buren Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.573 
Fixed in Version0.574 
Summary0005753: Increase contrast for cave doors
DescriptionThey're hard to see; I frequently find myself checking the map to find them and finding out they're right next to me.
TagsNo tags attached.
Internal WeightNew

Activities

Chris_McElligottPark

Feb 10, 2012 5:00 pm

administrator   ~0018856

Given they are holes, there's no way to do this without making them look like a circus. I mean, I'd have to do some sort of lighter border or styling or something, which I just can't really see looking good.

martyn_van_buren

Feb 10, 2012 5:03 pm

reporter   ~0018858

I'm really puzzled by this --- having gone back to the game they now have a stone arch around them, which helps enormously. I haven't seen it before, but I guess it's supposed to be there, right? Anyway it look good and solves the issue. So I guess this is a bug report about it sometimes not appearing. Or does it appear only on doors you've been through? If so, def suggest something like that for doors you haven't been through.

martyn_van_buren

Feb 10, 2012 5:05 pm

reporter   ~0018859

Oh, I see! It marks the door to lower dungeons. I'm a moron. Anyway I think it looks good and would be fine on most doors, perhaps slightly darker. Or alternatively perhaps a faint light shining through the hole? It does seem like most cave interiors are lit now.

Chris_McElligottPark

Feb 10, 2012 5:41 pm

administrator   ~0018863

Whenever it has room, it actually uses those kinds of doors. The problem is that often it doesn't have room, and so it uses the other kinds of doors instead in those cases.

martyn_van_buren

Feb 10, 2012 5:41 pm

reporter   ~0018864

Any chance the background that is used in abandoned town caves could be made a bit lighter? I'm in a desert cave now and it's very easy to pick out the doors. Obviously doesn't need to be that light.

Chris_McElligottPark

Feb 10, 2012 5:43 pm

administrator   ~0018865

I'm not sure which background that is. Do you have a screenshot?

martyn_van_buren

Feb 10, 2012 5:52 pm

reporter   ~0018866

Added one. I find this very hard to spot.

Chris_McElligottPark

Feb 10, 2012 6:08 pm

administrator   ~0018867

I'm glad you posted the picture, I somehow forgot about that kind of door. I see them all the time, but I just look past them they are so familiar. I play on a very high-contrast monitor, so I can see it easily, but I can understand why that would not always be the case. At any rate, I was mildly unhappy with how those doors looked, anyhow:

* The underground tunnel entrances (not the holes in the wall, the actual door-shaped ones) are both now updated to look nicer and also be easier to see on low-contrast screens in particular.

Thanks!

Issue History

Date Modified Username Field Change
Feb 10, 2012 4:57 pm martyn_van_buren New Issue
Feb 10, 2012 5:00 pm Chris_McElligottPark Internal Weight => New
Feb 10, 2012 5:00 pm Chris_McElligottPark Note Added: 0018856
Feb 10, 2012 5:00 pm Chris_McElligottPark Status new => closed
Feb 10, 2012 5:00 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 10, 2012 5:00 pm Chris_McElligottPark Resolution open => not fixable
Feb 10, 2012 5:03 pm martyn_van_buren Note Added: 0018858
Feb 10, 2012 5:05 pm martyn_van_buren Note Added: 0018859
Feb 10, 2012 5:41 pm Chris_McElligottPark Note Added: 0018863
Feb 10, 2012 5:41 pm martyn_van_buren Note Added: 0018864
Feb 10, 2012 5:43 pm Chris_McElligottPark Note Added: 0018865
Feb 10, 2012 5:51 pm martyn_van_buren File Added: Screenshot_2012_02_10_14_50_11.png
Feb 10, 2012 5:52 pm martyn_van_buren Note Added: 0018866
Feb 10, 2012 6:08 pm Chris_McElligottPark Note Added: 0018867
Feb 10, 2012 6:08 pm Chris_McElligottPark Status closed => resolved
Feb 10, 2012 6:08 pm Chris_McElligottPark Resolution not fixable => fixed
Feb 10, 2012 6:08 pm Chris_McElligottPark Fixed in Version => 0.574
Apr 14, 2014 9:29 am Chris_McElligottPark Category Bug - Graphical Issue => Graphical Bug