|
Given they are holes, there's no way to do this without making them look like a circus. I mean, I'd have to do some sort of lighter border or styling or something, which I just can't really see looking good. |
|
|
I'm really puzzled by this --- having gone back to the game they now have a stone arch around them, which helps enormously. I haven't seen it before, but I guess it's supposed to be there, right? Anyway it look good and solves the issue. So I guess this is a bug report about it sometimes not appearing. Or does it appear only on doors you've been through? If so, def suggest something like that for doors you haven't been through. |
|
|
Oh, I see! It marks the door to lower dungeons. I'm a moron. Anyway I think it looks good and would be fine on most doors, perhaps slightly darker. Or alternatively perhaps a faint light shining through the hole? It does seem like most cave interiors are lit now. |
|
|
Whenever it has room, it actually uses those kinds of doors. The problem is that often it doesn't have room, and so it uses the other kinds of doors instead in those cases. |
|
|
Any chance the background that is used in abandoned town caves could be made a bit lighter? I'm in a desert cave now and it's very easy to pick out the doors. Obviously doesn't need to be that light. |
|
|
I'm not sure which background that is. Do you have a screenshot? |
|
|
Added one. I find this very hard to spot. |
|
|
I'm glad you posted the picture, I somehow forgot about that kind of door. I see them all the time, but I just look past them they are so familiar. I play on a very high-contrast monitor, so I can see it easily, but I can understand why that would not always be the case. At any rate, I was mildly unhappy with how those doors looked, anyhow:
* The underground tunnel entrances (not the holes in the wall, the actual door-shaped ones) are both now updated to look nicer and also be easier to see on low-contrast screens in particular.
Thanks! |
|