View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005750 | Valley 1 | Suggestion - UI Ideas | Feb 10, 2012 4:37 pm | Mar 4, 2012 9:55 am | |
Reporter | martyn_van_buren | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 0.573 | ||||
Summary | 0005750: Auto-pause in menus in single player | ||||
Description | As above. I feel like you expect games to pause when you're in menus, and in single-player there's really no reason for it not to. It's not terribly important, but it seems like something that will confuse new players, and it's annoyed to take damage while you're quitting. I'd also suggest auto-pause in the warp menu; considering that you can pause and do it it seems like the game might as well do it for you. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
has duplicate | 0006412 | closed | Pause on menu open |
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As noted in another thread, and in AI War as well: we don't do this because that then breaks the expectations that build up between playing solo and co-op, making it extremely hard to switch between modes. AI War doesn't pause in its menus either, for exactly this same reason. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 10, 2012 4:37 pm | martyn_van_buren | New Issue | |
Feb 10, 2012 4:46 pm | Chris_McElligottPark | Internal Weight | => New |
Feb 10, 2012 4:46 pm | Chris_McElligottPark | Note Added: 0018853 | |
Feb 10, 2012 4:46 pm | Chris_McElligottPark | Status | new => closed |
Feb 10, 2012 4:46 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 10, 2012 4:46 pm | Chris_McElligottPark | Resolution | open => won't fix |
Mar 4, 2012 9:55 am | zebramatt | Relationship added | has duplicate 0006412 |