View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0005713 | AI War 1 / Classic | Suggestion - Balance Tweaks | Feb 9, 2012 10:25 pm | Feb 13, 2012 10:11 am | |
Reporter | Spikey00 | Assigned To | keith.lamothe | ||
Status | assigned | Resolution | open | ||
Product Version | 5.024 | ||||
Summary | 0005713: Botnet golems... 20m*50 shots? | ||||
Description | Reluctantly posting this; but, the botnet golem currently fires 50 shots dealing 20m damage with each projectile every 2s. Holy smokes is this incredibly overpowered. Probably a typo or leftover damage values for when it self-damaged itself with its attacks. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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I think this is leftover from when reclamation worked differently and it was required to force the zombification of targets hit. |
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I think the Botnet Golem is a little weak, they have a tendency of dying on me when I am not watching them closely or leaving them on my homeworld, so if anything I think this might be in the wrong direction... |
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Yeah, but I believe 525k is the highest health reclaimable fleet ship, so 20 million is kinda overkill. If the Botnet is dying too quickly then armor/health is more the issue than damage. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 9, 2012 10:25 pm | Spikey00 | New Issue | |
Feb 10, 2012 9:14 am | Hearteater | Note Added: 0018808 | |
Feb 10, 2012 11:38 am | tigersfan | Internal Weight | => Fix Before Major Release |
Feb 10, 2012 11:38 am | tigersfan | Assigned To | => keith.lamothe |
Feb 10, 2012 11:38 am | tigersfan | Status | new => assigned |
Feb 13, 2012 8:54 am | Eternaly_Lost | Note Added: 0018960 | |
Feb 13, 2012 10:11 am | Hearteater | Note Added: 0018977 |