View Issue Details

IDProjectCategoryLast Update
0005713AI War 1 / ClassicSuggestion - Balance TweaksFeb 13, 2012 10:11 am
ReporterSpikey00 Assigned Tokeith.lamothe  
Status assignedResolutionopen 
Product Version5.024 
Summary0005713: Botnet golems... 20m*50 shots?
DescriptionReluctantly posting this; but, the botnet golem currently fires 50 shots dealing 20m damage with each projectile every 2s.

Holy smokes is this incredibly overpowered. Probably a typo or leftover damage values for when it self-damaged itself with its attacks.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

Hearteater

Feb 10, 2012 9:14 am

reporter   ~0018808

I think this is leftover from when reclamation worked differently and it was required to force the zombification of targets hit.

Eternaly_Lost

Feb 13, 2012 8:54 am

reporter   ~0018960

I think the Botnet Golem is a little weak, they have a tendency of dying on me when I am not watching them closely or leaving them on my homeworld, so if anything I think this might be in the wrong direction...

Hearteater

Feb 13, 2012 10:11 am

reporter   ~0018977

Yeah, but I believe 525k is the highest health reclaimable fleet ship, so 20 million is kinda overkill. If the Botnet is dying too quickly then armor/health is more the issue than damage.

Issue History

Date Modified Username Field Change
Feb 9, 2012 10:25 pm Spikey00 New Issue
Feb 10, 2012 9:14 am Hearteater Note Added: 0018808
Feb 10, 2012 11:38 am tigersfan Internal Weight => Fix Before Major Release
Feb 10, 2012 11:38 am tigersfan Assigned To => keith.lamothe
Feb 10, 2012 11:38 am tigersfan Status new => assigned
Feb 13, 2012 8:54 am Eternaly_Lost Note Added: 0018960
Feb 13, 2012 10:11 am Hearteater Note Added: 0018977