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IDProjectCategoryLast Update
0005702Valley 1Suggestion - UI IdeasFeb 29, 2012 10:26 am
ReporterGrimerX Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.573 
Fixed in Version0.900 (Beta Series 3) 
Summary0005702: Clarify what '-n% Vulnerability' enchant means
DescriptionNot sure if this is good or bad for me to use (it is combined with a light enchant, and I think you hinted that some combos might have a negative+positive effect combined).

Things that went through my head:
The things I attack that have vulnerabilities are less vulnerable?
I am less vulnerable? To what? Does it mean I take 15% less damage?
If it applies to vulnerability to something (ex, a skelebot is vulnerable to 'Air'), Does that make it go from 10% vulnerable to 25%? To 0%? To -5%?

In general, I'd get rid of the negative numbers, since vulnerable/resist is already a modifier and the negative just confuses things.

If it applies to self:
"You gain resist 15% to all damage" or "You gain resist 15% to air damage" or "Your hitpoints are reduced by 15%"

If it applies to whom you are attacking:
"Enemies become vulnerable 15% to all damage, which stacks with their current vulnerabilities", or some such.

Making the 'effect' text red/green coudl also help if there are mixed positive/negative enchants.

TagsNo tags attached.
Internal WeightFor New Player Experience

Activities

keith.lamothe

Feb 29, 2012 10:26 am

administrator   ~0020016

Changed "Vulnerability" to "Damage Taken" for 0.587, thanks :)

Issue History

Date Modified Username Field Change
Feb 9, 2012 7:34 pm GrimerX New Issue
Feb 10, 2012 10:42 am tigersfan Internal Weight => For New Player Experience
Feb 10, 2012 10:42 am tigersfan Assigned To => Chris_McElligottPark
Feb 10, 2012 10:42 am tigersfan Status new => assigned
Feb 29, 2012 10:26 am keith.lamothe Note Added: 0020016
Feb 29, 2012 10:26 am keith.lamothe Status assigned => resolved
Feb 29, 2012 10:26 am keith.lamothe Fixed in Version => 0.900 (Beta Series 3)
Feb 29, 2012 10:26 am keith.lamothe Resolution open => fixed