View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0005658 | Valley 1 | Gameplay Idea | Feb 6, 2012 3:34 pm | Feb 9, 2012 10:53 am | |
Reporter | martyn_van_buren | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.570/0.571 | ||||
Fixed in Version | 0.573 | ||||
Summary | 0005658: Distinguish allied shots from enemies' | ||||
Description | Sorry if this is a duplicate, I think I submitted it before but I don't see it now. At any rate it would help if allied shots were a different color or somehow visually distinguished from enemy shots. In battlefield missions I often like to get ahead of my side and dodge to headshot the skelebot snipers, but since my skelebots are firing the same spell I can't tell which ones I need to dodge (I am right to think most spells don't do friendly fire, right?). I imagine this is even more troublesome in multiplayer. | ||||
Tags | No tags attached. | ||||
Internal Weight | For New Player Experience | ||||
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Multiplayer shots look like your shots rather than like enemy shots; but yeah, for the minions and NPCs it's definitely something on my list to do with making them look different, for sure. |
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Excellent! I'm really liking battlefield missions; they're intense in a good way. |
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Awesome -- out of curiosity, are you at enemy tier 1 or higher? Enemy tier 1 has the right balance, but the higher ones are all harder than they are meant to be. |
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Tier one; I've heard about the scaling bug and it sounds like a problem --- I find my allies die pretty fast at this level. I am a bit worried about higher tiers --- with the new guardian power things I have no rare commodities on my map except one welkin gel. At any rate I don't think I'm playing until something happens about my vengeful ghost bug; I seem to be trapped respawning in miasma hell. |
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I think I may have solved your vengeful ghosts thing, but I'm not really sure yet. It won't solve the issue of the existing vengeful ghosts that were already in that one mission, but it would solve the issue of new ones -- maybe. At least it should solve part of the problem, if not the whole thing. |
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Any way you're going to be able to help me clear them out? I managed to escape, but I have something like 16 or 20 now, which is going to be pretty hard to get rid of on my own. |
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* Since in some cases in older savegames there could be far too many vengeful ghosts and in the wrong locations based on the old logic messing up, all older vengeful ghosts are purged from old worlds upon loading into the new version. |
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Oh gosh, thanks! It was either going to be that or a nuke. |
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My pleasure. :) |
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Thanks! * NPCs and allied minions now fire shots that look like your own plasma bolts rather than like enemy skelebot shots. This makes it much easier for you to tell enemy shots from allied shots. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 6, 2012 3:34 pm | martyn_van_buren | New Issue | |
Feb 6, 2012 3:39 pm | Chris_McElligottPark | Note Added: 0018656 | |
Feb 6, 2012 3:41 pm | martyn_van_buren | Note Added: 0018657 | |
Feb 6, 2012 3:42 pm | tigersfan | Internal Weight | => For New Player Experience |
Feb 6, 2012 3:42 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Feb 6, 2012 3:42 pm | tigersfan | Status | new => assigned |
Feb 6, 2012 3:48 pm | Chris_McElligottPark | Note Added: 0018660 | |
Feb 6, 2012 3:55 pm | martyn_van_buren | Note Added: 0018662 | |
Feb 6, 2012 3:56 pm | Chris_McElligottPark | Note Added: 0018663 | |
Feb 6, 2012 4:31 pm | martyn_van_buren | Note Added: 0018664 | |
Feb 6, 2012 5:11 pm | Chris_McElligottPark | Note Added: 0018668 | |
Feb 6, 2012 5:15 pm | martyn_van_buren | Note Added: 0018669 | |
Feb 6, 2012 6:00 pm | Chris_McElligottPark | Note Added: 0018670 | |
Feb 9, 2012 10:53 am | Chris_McElligottPark | Note Added: 0018756 | |
Feb 9, 2012 10:53 am | Chris_McElligottPark | Status | assigned => resolved |
Feb 9, 2012 10:53 am | Chris_McElligottPark | Fixed in Version | => 0.573 |
Feb 9, 2012 10:53 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |