View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005638 | Valley 1 | Gameplay Idea | Feb 5, 2012 11:57 pm | Feb 6, 2012 8:22 am | |
Reporter | GrimerX | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 0.570/0.571 | ||||
Summary | 0005638: Eliminate 'Emit Light' spell | ||||
Description | Back when they had to be crafted, it made sense. Sometimes I would run around w/o light to save them. Now, unless I am missing something, it is just 'press x every so often'. There's no real penalty for using it, and you can't tell when the effect is going to run out, so casting it before every room/chunk/whatever is no big deal. If you could work out a reasonable penalty/cost for using it (that works for both surface and below-ground chunks), then I could see it making sense. Another thought -- if you make the duration of the spell infinite, but make the radius of the light min(spell tier, enemy tier), then there would at least be incentive to find materials to craft a higher level version of it. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Emit light is going to be an enchant, the current method is just a temporary placeholder at this point. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 5, 2012 11:57 pm | GrimerX | New Issue | |
Feb 6, 2012 8:22 am | Chris_McElligottPark | Internal Weight | => New |
Feb 6, 2012 8:22 am | Chris_McElligottPark | Note Added: 0018630 | |
Feb 6, 2012 8:22 am | Chris_McElligottPark | Status | new => closed |
Feb 6, 2012 8:22 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 6, 2012 8:22 am | Chris_McElligottPark | Resolution | open => no change required |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |