View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000562 | AI War 1 / Classic | Bug - Other | Oct 15, 2010 10:32 pm | Oct 20, 2010 2:07 pm | |
Reporter | Toll | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.714 | ||||
Fixed in Version | 3.800 | ||||
Summary | 0000562: Regenerating units that are under construction and paused regenerate health | ||||
Description | The summary says it all, really. If you start building a regenerating ship (fortress, transport, probably a few others) and pause it, it slowly regenerates health. The build time isn't affected though; as soon as you resume the construction, the health goes back to where it should be, even if it had 100% health already. Technically, they regenerate health even if not paused, but it's far less noticeable since they go back to normal health near-instantly. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 15, 2010 10:32 pm | Toll | New Issue | |
Oct 20, 2010 2:07 pm | Chris_McElligottPark | Note Added: 0001547 | |
Oct 20, 2010 2:07 pm | Chris_McElligottPark | Status | new => resolved |
Oct 20, 2010 2:07 pm | Chris_McElligottPark | Fixed in Version | => 3.800 |
Oct 20, 2010 2:07 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 20, 2010 2:07 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |