View Issue Details

IDProjectCategoryLast Update
0005602Valley 1Graphical BugFeb 4, 2012 12:12 am
ReporterKDR_11k Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.569 
Fixed in Version0.570/0.571 
Summary0005602: Animation is super-accelerated
DescriptionAll animation (characters, skies, health orbs) is super-accelerated currently. I only noticed it now that dynamic skies are gone but that might just be due to a higher framerate. It looks bad and makes movement feel slower than it is because the character's legs move WAAAAAAAAY faster than the character actually moves across the ground (if he was as fast as the animation he'd be able to outrun the Doom marine!)
TagsNo tags attached.
Internal WeightNew

Activities

Chris_McElligottPark

Feb 3, 2012 6:23 pm

administrator   ~0018582

Hmm, the guy's legs really shouldn't be moving terribly fast; his animations also correspond to the footfall sound effects. Are those happening super fast?

The skies themselves move pretty fast, but not any faster than dynamic skies did. Not having any other reports of this, I'm wondering if there's something up with your specific installation or something. What fps are you getting?

Chris_McElligottPark

Feb 3, 2012 11:53 pm

administrator   ~0018598

Okay, I am actually able to duplicate this in one of my builds -- very strange. The problem seems to be that I'm getting 300fps. I'll need to put a cap on that.

Chris_McElligottPark

Feb 4, 2012 12:12 am

administrator   ~0018600

Thanks!

* Version 0.571 consists of fixing a bug wherein really good graphics cards would run the game at a superfast animation rate in the last few versions, ever since we turned off the target framerate. Therefore the target framerate setting is back, and once again defaulting to 60fps, but it's also now something that players can directly control themselves. With the game having such low graphical load now, some players could get as much as 340 fps when not fighting anything, and that was leading to some floating-point precision issues somewhere in the innards Unity, which in turn would lead to the super-speed animations.

Issue History

Date Modified Username Field Change
Feb 3, 2012 5:54 pm KDR_11k New Issue
Feb 3, 2012 6:23 pm Chris_McElligottPark Note Added: 0018582
Feb 3, 2012 11:53 pm Chris_McElligottPark Note Added: 0018598
Feb 4, 2012 12:12 am Chris_McElligottPark Internal Weight => New
Feb 4, 2012 12:12 am Chris_McElligottPark Note Added: 0018600
Feb 4, 2012 12:12 am Chris_McElligottPark Status new => resolved
Feb 4, 2012 12:12 am Chris_McElligottPark Fixed in Version => 0.570/0.571
Feb 4, 2012 12:12 am Chris_McElligottPark Resolution open => fixed
Feb 4, 2012 12:12 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:29 am Chris_McElligottPark Category Bug - Graphical Issue => Graphical Bug