View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000056 | AI War 1 / Classic | Gameplay Issue | Oct 2, 2010 10:51 pm | Oct 19, 2010 7:52 pm | |
Reporter | themachineissentient | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0000056: Shoot-through-shields still unnecessarily closing in range. | ||||
Description | http://www.arcengames.com/forums/index.php/topic,6985.0.html This is mainly an issue with raid starships where I have them ordered to directly attack a spec ops post; they will tend to move into the range of said structure, even if they have 1 500 longer range radius than the structure has and that they have the ability to penetrate shields. Sometimes they will stay out of range of the post, but that usually isn't the case. I have always observed this behavior, but this should be looked at again after Unity. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 2, 2010 10:51 pm | themachineissentient | New Issue | |
Oct 4, 2010 10:03 am | keith.lamothe | Assigned To | => keith.lamothe |
Oct 4, 2010 10:03 am | keith.lamothe | Status | new => assigned |
Oct 19, 2010 7:52 pm | Chris_McElligottPark | Note Added: 0001405 | |
Oct 19, 2010 7:52 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 19, 2010 7:52 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 19, 2010 7:52 pm | Chris_McElligottPark | Assigned To | keith.lamothe => Chris_McElligottPark |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |