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IDProjectCategoryLast Update
0000559AI War 1 / ClassicSuggestion - Balance TweaksOct 15, 2010 10:13 pm
ReporterFleet Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version3.715 
Summary0000559: New turret ship caps too low?
DescriptionWith turret caps at 19 (at least in normal cap), it seems they will not have near the utility of the older turrets. Since the reload speed of the basic turret is 10 seconds, and the cap is 19, thats not very many wormholes they could cover (compared to the old cap of 198, which could handle many wormholes well into a game). Even though they are powerful, a single shot per ten seconds I feel has very little defensive value for the "staple" turret.
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keith.lamothe

Oct 15, 2010 7:58 pm

administrator   ~0000905

I fixed a bug in your bug report title ;)

On topic, I think a decrease in the reload time or an addition of secondary shots (possibly machine-gun-style) could be in order. But I defer to Chris, as I know that both the reload times and unit caps are the way they are for performance reasons.

In general the basic turrets aren't intended to be very powerful.

Chris_McElligottPark

Oct 15, 2010 8:00 pm

administrator   ~0000906

I think I overdid it on the cap reduction, mainly. With the guardians coming tonight, players will need all the defenses they can muster, and this current method spreads them too thin. Expect the ship cap to grow about... maybe 3x or so.

orzelek

Oct 15, 2010 8:00 pm

reporter   ~0000908

Situation gets worse when you go to low ship caps mode. Then you have only 9 turrets which means that you really can't cover to much even if turrets are more powerful.

Fleet

Oct 15, 2010 9:34 pm

reporter   ~0000913

Keith, what was my original report title? I must have missed a typo, but it sounds like the result was humorous.

keith.lamothe

Oct 15, 2010 9:41 pm

administrator   ~0000914

The Issue History below shows all edits; or do normal users not see that?

Toll

Oct 15, 2010 9:42 pm

reporter   ~0000915

I do, at least, and I'd assume I'm as normal as they come. And yeah, nice typo ;)

Fleet

Oct 15, 2010 9:42 pm

reporter   ~0000916

Ah yes, thanks for that. I didn't know it was so detailed, but I knew it was there. Hmm, those keys are pretty far away from each other... >.<

Fleet

Oct 15, 2010 9:43 pm

reporter   ~0000917

On second thought, I guess I just left out a comma right before "caps"!

Chris_McElligottPark

Oct 15, 2010 10:13 pm

administrator   ~0000919

* The ship caps of most turrets have been increased 3x to 5x. It was simply too small before. Note that, as players are the only ones who can use turrets, they are the only ones who get a benefit from this one.

Issue History

Date Modified Username Field Change
Oct 15, 2010 7:47 pm Fleet New Issue
Oct 15, 2010 7:56 pm keith.lamothe Summary New turret shit caps too low? => New turret ship caps too low?
Oct 15, 2010 7:58 pm keith.lamothe Note Added: 0000905
Oct 15, 2010 8:00 pm Chris_McElligottPark Note Added: 0000906
Oct 15, 2010 8:00 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 15, 2010 8:00 pm Chris_McElligottPark Status new => confirmed
Oct 15, 2010 8:00 pm orzelek Note Added: 0000908
Oct 15, 2010 9:34 pm Fleet Note Added: 0000913
Oct 15, 2010 9:41 pm keith.lamothe Note Added: 0000914
Oct 15, 2010 9:42 pm Toll Note Added: 0000915
Oct 15, 2010 9:42 pm Fleet Note Added: 0000916
Oct 15, 2010 9:43 pm Fleet Note Added: 0000917
Oct 15, 2010 10:13 pm Chris_McElligottPark Note Added: 0000919
Oct 15, 2010 10:13 pm Chris_McElligottPark Status confirmed => resolved
Oct 15, 2010 10:13 pm Chris_McElligottPark Fixed in Version => 3.715
Oct 15, 2010 10:13 pm Chris_McElligottPark Resolution open => fixed