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I quite like the current behaviour, actually. |
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Personally, I find the "knock-forward" to be exceedingly frustrating. You're expecting the knockback to keep the enemies away from you; instead, they're sometimes launched right at you (for less than hilarious results). |
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Thanks!
* Put in a change to hopefully fix the "knock forward" effect. The reason that was happening is that in the time between when the hit was registered and when the hit was processed, the entity could have moved. This was particularly true in multiplayer, but also quite frequent in solo play. Now these abilities keep track of where the knock-backing spell or enemy was at the time they struck their target, and thus do the knockback based on that angle. This should solve any cases of knockback, but please let us know if not. |
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I've been getting a fair few cases of this recently, mostly with Ice Cross, but I've seen it happen on other spells as well.
Ice Cross is the only one where it happens to an annoying degree, for other spells as best i can figure it is essentially limited to the instances were you are using the spell at such close range that the enemy is between you and where the projectile spawns. |
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I see this with miasma whip sometimes as well. I can't find a way to reliably duplicate it though. |
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For melee-range spells, including miasma whip and the "local" area of effect spells like ice cross, a new bit of logic really needs to be put in place. The reason you are getting knock-forward in those cases is that it's computing the angle between the projectile and the enemy. Which is great at range, but close up with this sort of spell it's bad.
Instead, for specific spells, we probably just need to have them flagged to make it so that it computes the knockback angle between the spells' creator and the target. |
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I've been using Circle of Fire on the Highland Lights, and hitting the same issue. |
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I've been hit by the ice cross of skelebot brawlers and it knocked me towards them rather than back. Not 100% sure if this is related, could just be an intended mechanic but figured I would mention this. |
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