View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0005387 | Valley 1 | Suggestion - Balancing Issues | Dec 28, 2011 10:18 am | Mar 13, 2012 10:01 am | |
Reporter | ColdPrototype | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.906 | ||||
Summary | 0005387: Dragon bosses seem to spawn way too many breaths now | ||||
Description | See attached screenshot. That's after being in the room for about 10-15 seconds. There really isn't any way to deal with that many breath attacks. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
related to | 0006607 | resolved | Chris_McElligottPark | Red mini-Fairies spawn rates spike massively |
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I've fought some dragon bosses now, and I haven't seen anything like this happening. Is this in SP or MP? |
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Single player. It was also the final boss of a tower, if that matters. Now that I think on it, I seem to recall that they spawned from places other than the dragon itself; it may be that there was another factor causing the trouble. |
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Okay, yeah, ignore that previous comment. The next dragon boss had the exact same behaviour as yours; it seems to be in the same room-design as yours too, so it might be something room-related? Attaching screenshot of mine too. And yeah, I noticed the flames appearing out of nowhere. A wild thought: Since the change of emission points, could it be that when dragons stand up on their hindlegs in a corridor, causing their heads to end up in the ceiling, the shots go haywire? |
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Whoa! Definitely not right. Chris, Toll may be onto something. The emission point is in the ceiling in both of these cases (at his mouth when he's standing up). |
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I've had this happen twice, once with the new flying mode dragon. If the dragon is right along the roof, the attack animation puts most of its body into the ceiling. It seems to spawn almost four times the amount of fire than usual. They appear randomly around the room, and then rapidly converge on you. The second occasion was when the dragon was spawned behind some crates, forcing part of it into a wall. This had the same effect. |
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Anyone seeing this now? I'm not, personally. |
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This happened to me today after the latest update. Exactly as others have described; tons of fire breath appearing everywhere. It was in a lieutenant tower, but it was NOT the final boss. |
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Multiplayer or solo? |
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Solo. |
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Okay, thanks. |
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Can someone attach a save with a dragon that's having the bugged breath? I just tested against a dragon and the fire amount was normal. It's probably room-related but I don't want to spend a lot of time creating the appropriate game-state only to find it doesn't trigger the bug due to some other factor that has to be in place, etc. Thanks :) |
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I think I finally got this one: * Put in a change to multiplayer that should fix the longstanding occasional issue with enemies being able to spawn way too many of whatever it was they were supposed to be spawning (usually it came up with dragonfire, but more recently also with tiny fairies). ** Since we could never really duplicate this, the fix is somewhat conjectural, but we've restructured things enough that it really _should_ be impossible for this to happen now, whereas before it was more ambiguous. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 28, 2011 10:18 am | ColdPrototype | New Issue | |
Dec 28, 2011 10:18 am | ColdPrototype | File Added: Screenshot_2011_12_27_20_54_06.png | |
Dec 29, 2011 10:16 am | Toll | Note Added: 0017949 | |
Dec 29, 2011 10:20 am | ColdPrototype | Note Added: 0017950 | |
Dec 29, 2011 10:23 am | Toll | Note Added: 0017951 | |
Dec 29, 2011 10:24 am | Toll | File Added: Screenshot_2011_12_29_16_23_34.png | |
Jan 2, 2012 7:50 am | tigersfan | Internal Weight | => Major Problem |
Jan 2, 2012 7:50 am | tigersfan | Note Added: 0017957 | |
Jan 2, 2012 7:50 am | tigersfan | Assigned To | => Chris_McElligottPark |
Jan 2, 2012 7:50 am | tigersfan | Status | new => assigned |
Jan 13, 2012 12:52 pm | Underfot | Note Added: 0018013 | |
Feb 24, 2012 5:29 pm | Chris_McElligottPark | Note Added: 0019759 | |
Feb 24, 2012 5:29 pm | Chris_McElligottPark | Status | assigned => feedback |
Feb 25, 2012 12:20 am | Clovis | Note Added: 0019768 | |
Feb 25, 2012 10:26 am | Chris_McElligottPark | Note Added: 0019773 | |
Feb 25, 2012 4:15 pm | Clovis | Note Added: 0019811 | |
Feb 25, 2012 4:17 pm | Chris_McElligottPark | Note Added: 0019813 | |
Feb 28, 2012 12:37 pm | keith.lamothe | Note Added: 0019929 | |
Mar 13, 2012 9:59 am | Chris_McElligottPark | Relationship added | related to 0006607 |
Mar 13, 2012 10:01 am | Chris_McElligottPark | Note Added: 0020817 | |
Mar 13, 2012 10:01 am | Chris_McElligottPark | Status | feedback => resolved |
Mar 13, 2012 10:01 am | Chris_McElligottPark | Fixed in Version | => 0.906 |
Mar 13, 2012 10:01 am | Chris_McElligottPark | Resolution | open => fixed |