View Issue Details

IDProjectCategoryLast Update
0005289Valley 1Bug - OtherJan 28, 2012 8:56 am
ReporterToll Assigned ToChris_McElligottPark  
Status resolvedResolutionopen 
Product Version0.547 
Summary0005289: Skelebot five feet under
DescriptionAs can be seen in the screenshot, I had a skelebot end up below ground. I honestly have no idea how that happened, but I think I saw its healthbar rushing downwards for a split second before it even entered the screen. Appending world-file as well.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

Chris_McElligottPark

Dec 9, 2011 9:13 am

administrator   ~0017718

Solo or multiplayer?

Toll

Dec 9, 2011 9:26 am

reporter   ~0017720

Oh, sorry. Single!

Chris_McElligottPark

Dec 9, 2011 9:27 am

administrator   ~0017722

Okay -- thanks!

Toll

Dec 9, 2011 1:51 pm

reporter   ~0017731

Managed to find another one... Perhaps these screenshots give you more to go by?

Toll

Dec 9, 2011 1:53 pm

reporter   ~0017733

Still SP, by the way.

Chris_McElligottPark

Dec 9, 2011 1:55 pm

administrator   ~0017735

TBH it's not something we're looking into yet at all, just because this seems fairly rare and we're trying to get through the more critical bugs and all that stuff with the power-coding stretch in the meantime. So there's a certain amount of minor "mess" that gets made and not cleaned up immediately during the stretch.

But I appreciate the details, as that will help us find that when we circle back around to it.

Toll

Dec 9, 2011 1:57 pm

reporter   ~0017737

Yeah, kinda figured this one was low-prio. I just thought that the first one didn't tell much though, so when I found this one, I felt like adding the extra info.

Chris_McElligottPark

Dec 9, 2011 1:58 pm

administrator   ~0017738

I definitely appreciate the info.

Toll

Dec 13, 2011 6:07 am

reporter   ~0017780

I think I saw it in action this time... A Skelebot Dwarf was in a pool of water with me shooting at it, when all of a sudden it flew to the top of the chunk only to fall down to the bottom. I'm not 100% sure, but I think it happened as the water-timer ran out (plus, that kinda makes sense).

tigersfan

Jan 28, 2012 8:56 am

reporter   ~0018313

Ok, I'm going to assume that with the new enemy spawning system this won't happen anymore. Feel free to correct me if I'm wrong.

Issue History

Date Modified Username Field Change
Dec 9, 2011 12:30 am Toll New Issue
Dec 9, 2011 12:30 am Toll File Added: Screenshot_2011_12_09_06_25_40.png
Dec 9, 2011 12:30 am Toll File Added: Simone 2.zip
Dec 9, 2011 9:13 am Chris_McElligottPark Note Added: 0017718
Dec 9, 2011 9:26 am Toll Note Added: 0017720
Dec 9, 2011 9:27 am tigersfan Internal Weight => Fix Before Major Release
Dec 9, 2011 9:27 am tigersfan Assigned To => Chris_McElligottPark
Dec 9, 2011 9:27 am tigersfan Status new => assigned
Dec 9, 2011 9:27 am Chris_McElligottPark Note Added: 0017722
Dec 9, 2011 1:51 pm Toll Note Added: 0017731
Dec 9, 2011 1:52 pm Toll File Added: Screenshot_2011_12_09_19_50_43.png
Dec 9, 2011 1:53 pm Toll File Added: Screenshot_2011_12_09_19_50_47.png
Dec 9, 2011 1:53 pm Toll Note Added: 0017733
Dec 9, 2011 1:55 pm Chris_McElligottPark Note Added: 0017735
Dec 9, 2011 1:57 pm Toll Note Added: 0017737
Dec 9, 2011 1:58 pm Chris_McElligottPark Note Added: 0017738
Dec 13, 2011 6:07 am Toll Note Added: 0017780
Jan 28, 2012 8:56 am tigersfan Note Added: 0018313
Jan 28, 2012 8:56 am tigersfan Status assigned => resolved