View Issue Details

IDProjectCategoryLast Update
0005277Valley 1Bug - AVWW MultiplayerDec 9, 2011 5:41 pm
ReporterDizzard Assigned Tokeith.lamothe  
Severitymajor 
Status resolvedResolutionfixed 
Product Version0.547 
Fixed in Version0.548 
Summary0005277: Process Assertion Failure
DescriptionI got these error messages when I entered multiplayer with the new update for the first time I noticed I couldn't use my energy pulse spell in my first slot and noticed there was process assertion failures appearing in the chat box associated with my energy pulse.

I was able to fire my other spells and use other items in my inventory, but I wasn't able to move anything around in my inventory. (so I couldn't move energy pulse into a working slot so I could use it)

I included my errors report file if that is any help.
TagsNo tags attached.
Internal WeightNew

Activities

Toll

Dec 8, 2011 6:27 pm

reporter   ~0017701

I got the following in my output_log (nothing in my ErrorsReportedByEngine though) that looks kindof related:

ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:QueuedAbilityUse.TryExecute: ProcessMode==MultiplayerServer, Model!=MayBeRequestedByClientOrServerProcessOnServerEchoToClients or MustBeRequestedByServerProcessOnServerEchoToClients, but was requested by server! (SwapItemsInSlots)
QueuedAbilityUse.Ability.TypeData.Type:SwapItemsInSlots
QueuedAbilityUse.ExecutionContextChunkID:1
QueuedAbilityUse.ExecutionContextRegionID:1
QueuedAbilityUse.GemToSocket.TypeData.Type:SpellGem
QueuedAbilityUse.GemToSocket.Tier:2
QueuedAbilityUse.Magnitude:1
QueuedAbilityUse.OriginPoint:2,0
QueuedAbilityUse.TargetPoint:1,0
QueuedAbilityUse.UsingEntityID:109127
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ArcenDebugging:ProcessAssertionFailure(String)
QueuedAbilityUse:TryExecute()
Game:ProcessSimStep()
Game:RunNextCycle(Boolean)
Game:RunFrame()
MainCameraLogic:Update()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Toll

Dec 8, 2011 6:29 pm

reporter   ~0017702

And I'm kinda guessing this is why he couldn't use it?

(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

TellTheDeveloper while IsInAbilityDeserializationOrProcessing, Message:QueuedAbilityUse.Execute:rejected SelfDestructImmediately due to usingEntityID 119478 not found:True
QueuedAbilityUse.Ability.TypeData.Type:SelfDestructImmediately
QueuedAbilityUse.ExecutionContextChunkID:34
QueuedAbilityUse.ExecutionContextRegionID:34
QueuedAbilityUse.UsingEntityID:119478
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ArcenDebugging:TellTheDeveloper(String)
QueuedAbilityUse:TryExecute()
Game:ProcessSimStep()
Game:RunNextCycle(Boolean)
Game:RunFrame()
MainCameraLogic:Update()

Chris_McElligottPark

Dec 8, 2011 6:59 pm

administrator   ~0017705

Keith, any ideas on this one? It looks like some sort of ability model mismatch for multiplayer.

keith.lamothe

Dec 8, 2011 8:10 pm

administrator   ~0017706

For 0.548:

* Multiplayer: fixed bug where swapping items between slots and dropping items wasn't working in the previous version.


Thanks :)

keith.lamothe

Dec 8, 2011 8:12 pm

administrator   ~0017707

Of course, it may be that the root bug is not fixed, but I can't tell from the error messages nor can I reproduce the bug.

Dizzard

Dec 9, 2011 5:41 pm

reporter   ~0017741

When I entered the multiplayer server again I was encountering the same issue, except this time I could move my inventory around. So in the end I just dropped my energy pulse because it wouldn't work.

Issue History

Date Modified Username Field Change
Dec 8, 2011 6:09 pm Dizzard New Issue
Dec 8, 2011 6:09 pm Dizzard File Added: ErrorsReportedByEngine.txt
Dec 8, 2011 6:27 pm Toll Note Added: 0017701
Dec 8, 2011 6:29 pm Toll Note Added: 0017702
Dec 8, 2011 6:58 pm Chris_McElligottPark Assigned To => keith.lamothe
Dec 8, 2011 6:58 pm Chris_McElligottPark Status new => assigned
Dec 8, 2011 6:59 pm Chris_McElligottPark Note Added: 0017705
Dec 8, 2011 8:10 pm keith.lamothe Internal Weight => New
Dec 8, 2011 8:10 pm keith.lamothe Note Added: 0017706
Dec 8, 2011 8:10 pm keith.lamothe Status assigned => resolved
Dec 8, 2011 8:10 pm keith.lamothe Fixed in Version => 0.548
Dec 8, 2011 8:10 pm keith.lamothe Resolution open => fixed
Dec 8, 2011 8:12 pm keith.lamothe Note Added: 0017707
Dec 9, 2011 5:41 pm Dizzard Note Added: 0017741