View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0005277 | Valley 1 | Bug - AVWW Multiplayer | Dec 8, 2011 6:09 pm | Dec 9, 2011 5:41 pm | |
Reporter | Dizzard | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.547 | ||||
Fixed in Version | 0.548 | ||||
Summary | 0005277: Process Assertion Failure | ||||
Description | I got these error messages when I entered multiplayer with the new update for the first time I noticed I couldn't use my energy pulse spell in my first slot and noticed there was process assertion failures appearing in the chat box associated with my energy pulse. I was able to fire my other spells and use other items in my inventory, but I wasn't able to move anything around in my inventory. (so I couldn't move energy pulse into a working slot so I could use it) I included my errors report file if that is any help. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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I got the following in my output_log (nothing in my ErrorsReportedByEngine though) that looks kindof related: ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:QueuedAbilityUse.TryExecute: ProcessMode==MultiplayerServer, Model!=MayBeRequestedByClientOrServerProcessOnServerEchoToClients or MustBeRequestedByServerProcessOnServerEchoToClients, but was requested by server! (SwapItemsInSlots) QueuedAbilityUse.Ability.TypeData.Type:SwapItemsInSlots QueuedAbilityUse.ExecutionContextChunkID:1 QueuedAbilityUse.ExecutionContextRegionID:1 QueuedAbilityUse.GemToSocket.TypeData.Type:SpellGem QueuedAbilityUse.GemToSocket.Tier:2 QueuedAbilityUse.Magnitude:1 QueuedAbilityUse.OriginPoint:2,0 QueuedAbilityUse.TargetPoint:1,0 QueuedAbilityUse.UsingEntityID:109127 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) ArcenDebugging:ProcessAssertionFailure(String) QueuedAbilityUse:TryExecute() Game:ProcessSimStep() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) |
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And I'm kinda guessing this is why he couldn't use it? (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) TellTheDeveloper while IsInAbilityDeserializationOrProcessing, Message:QueuedAbilityUse.Execute:rejected SelfDestructImmediately due to usingEntityID 119478 not found:True QueuedAbilityUse.Ability.TypeData.Type:SelfDestructImmediately QueuedAbilityUse.ExecutionContextChunkID:34 QueuedAbilityUse.ExecutionContextRegionID:34 QueuedAbilityUse.UsingEntityID:119478 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) ArcenDebugging:TellTheDeveloper(String) QueuedAbilityUse:TryExecute() Game:ProcessSimStep() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:Update() |
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Keith, any ideas on this one? It looks like some sort of ability model mismatch for multiplayer. |
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For 0.548: * Multiplayer: fixed bug where swapping items between slots and dropping items wasn't working in the previous version. Thanks :) |
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Of course, it may be that the root bug is not fixed, but I can't tell from the error messages nor can I reproduce the bug. |
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When I entered the multiplayer server again I was encountering the same issue, except this time I could move my inventory around. So in the end I just dropped my energy pulse because it wouldn't work. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 8, 2011 6:09 pm | Dizzard | New Issue | |
Dec 8, 2011 6:09 pm | Dizzard | File Added: ErrorsReportedByEngine.txt | |
Dec 8, 2011 6:27 pm | Toll | Note Added: 0017701 | |
Dec 8, 2011 6:29 pm | Toll | Note Added: 0017702 | |
Dec 8, 2011 6:58 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Dec 8, 2011 6:58 pm | Chris_McElligottPark | Status | new => assigned |
Dec 8, 2011 6:59 pm | Chris_McElligottPark | Note Added: 0017705 | |
Dec 8, 2011 8:10 pm | keith.lamothe | Internal Weight | => New |
Dec 8, 2011 8:10 pm | keith.lamothe | Note Added: 0017706 | |
Dec 8, 2011 8:10 pm | keith.lamothe | Status | assigned => resolved |
Dec 8, 2011 8:10 pm | keith.lamothe | Fixed in Version | => 0.548 |
Dec 8, 2011 8:10 pm | keith.lamothe | Resolution | open => fixed |
Dec 8, 2011 8:12 pm | keith.lamothe | Note Added: 0017707 | |
Dec 9, 2011 5:41 pm | Dizzard | Note Added: 0017741 |