View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005207 | Valley 1 | Bug - Gameplay | Nov 22, 2011 11:32 am | Nov 28, 2011 7:01 pm | |
Reporter | tigersfan | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Summary | 0005207: Dwarf Skelebots (other enemies?) don't disappear when in indoor water. | ||||
Description | Summary pretty well says it, world file included. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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Actually, loading up the save, this is working correctly. This is what happens when there are no monster spawners (or all the monster spawners are blocked at the time) elsewhere, too. Enemies aren't harmed by the water or lava, they just warp out of it if they are able to do so. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 22, 2011 11:32 am | tigersfan | New Issue | |
Nov 22, 2011 11:32 am | tigersfan | Status | new => assigned |
Nov 22, 2011 11:32 am | tigersfan | Assigned To | => Chris_McElligottPark |
Nov 22, 2011 11:32 am | tigersfan | File Added: Dantooine.rar | |
Nov 28, 2011 7:01 pm | Chris_McElligottPark | Note Added: 0017606 | |
Nov 28, 2011 7:01 pm | Chris_McElligottPark | Status | assigned => closed |
Nov 28, 2011 7:01 pm | Chris_McElligottPark | Resolution | open => no change required |