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IDProjectCategoryLast Update
0005072Valley 1Bug - OtherOct 29, 2011 6:23 pm
ReporterToll Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version0.535 
Summary0005072: Global cooldown not affected by casting speed
DescriptionI'm not sure if this is by design, but currently it doesn't seem as if the global cooldown is affected by casting speed when casting spells. For instance, at casting speed 8 I can chain two spells with a cooldown of 1.5s one after the other, without pause. Even if I try to add a third spell, that third spell is never cast. With a casting speed of 3, all three spells are cast one after eachother. This makes casting speed a much less important attribute; with a good mix of spells, you'll reach the same damage output regardless of casting speed (although variations will, of course, exist), since you'll always cast two spells per second.
TagsNo tags attached.
Internal WeightNew

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Chris_McElligottPark

Oct 29, 2011 6:23 pm

administrator   ~0017312

Yep, this is by design. The global cooldown is more or less the floor to prevent network flood and other general spam.

Issue History

Date Modified Username Field Change
Oct 29, 2011 5:21 pm Toll New Issue
Oct 29, 2011 6:23 pm Chris_McElligottPark Internal Weight => New
Oct 29, 2011 6:23 pm Chris_McElligottPark Note Added: 0017312
Oct 29, 2011 6:23 pm Chris_McElligottPark Status new => closed
Oct 29, 2011 6:23 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 29, 2011 6:23 pm Chris_McElligottPark Resolution open => no change required