View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0005059 | Valley 1 | Crash/Exception | Oct 27, 2011 11:24 pm | Nov 6, 2011 12:25 pm | |
Reporter | TechSY730 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.534 | ||||
Fixed in Version | 0.539 | ||||
Summary | 0005059: Fatal Error in GC | ||||
Description | Hey guess what, its that error again! Message and everything. Same specs as the related issue. Also, once again, no error traces of any kind. | ||||
Tags | No tags attached. | ||||
Internal Weight | Game Crash | ||||
related to | 0003872 | closed | Chris_McElligottPark | AI War 1 / Classic | Fatal Error in GC |
related to | 0005124 | resolved | Chris_McElligottPark | Valley 1 | Fatal Error |
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And just for clarification, this happened when going from one room to another. |
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Reloaded the world, seemed to reload just fine. No corruption like that other crash. EDIT: Sorry, I mean like the other AVWW crash. Never had a corruption issue in any of my AI war crashes. |
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Okay, thanks for the clarification. How long had you been playing for when this happened? |
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Hmm, about 30 minutes to an hour. Don't remember for sure. |
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Thanks for the details! |
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Nope, still got this crash in 0.536 |
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Thanks! * Previously it was still possible for the mono garbage collector to suicide itself during save operations if it had to resize a large buffer and the transient memory happened to be too low at the time. ** At core, this is a bug in the way that unity 3d handles lack of heap space, and it's something that we've had to work around with all our games during memory-intensive operations (rather than just garbage collecting automatically any choosing to get on its day -- which it could easily do -- the engine instead throws a fatal error and dies if you use more than 800MB of heap space). ** Preventative code has now been put in place to prevent these sorts of errors during buffer resizings, basically forcing a GC collection if there is more than 500MB of heap currently in use just to be on the safe side. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 27, 2011 11:24 pm | TechSY730 | New Issue | |
Oct 27, 2011 11:25 pm | TechSY730 | Relationship added | related to 0003872 |
Oct 27, 2011 11:25 pm | TechSY730 | Note Added: 0017265 | |
Oct 27, 2011 11:27 pm | TechSY730 | Note Added: 0017266 | |
Oct 27, 2011 11:34 pm | TechSY730 | Note Edited: 0017266 | |
Oct 27, 2011 11:34 pm | TechSY730 | Note Edited: 0017266 | |
Oct 28, 2011 6:37 am | tigersfan | Internal Weight | => Game Crash |
Oct 28, 2011 6:37 am | tigersfan | Assigned To | => Chris_McElligottPark |
Oct 28, 2011 6:37 am | tigersfan | Status | new => assigned |
Oct 28, 2011 8:02 am | Chris_McElligottPark | Note Added: 0017273 | |
Oct 28, 2011 9:28 am | TechSY730 | Note Added: 0017276 | |
Oct 28, 2011 9:31 am | Chris_McElligottPark | Note Added: 0017277 | |
Nov 1, 2011 10:44 pm | TechSY730 | Note Added: 0017375 | |
Nov 6, 2011 12:25 pm | Chris_McElligottPark | Relationship added | related to 0005124 |
Nov 6, 2011 12:25 pm | Chris_McElligottPark | Note Added: 0017448 | |
Nov 6, 2011 12:25 pm | Chris_McElligottPark | Status | assigned => resolved |
Nov 6, 2011 12:25 pm | Chris_McElligottPark | Fixed in Version | => 0.539 |
Nov 6, 2011 12:25 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |