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IDProjectCategoryLast Update
0005035Valley 1Suggestion - Spell IdeasMay 10, 2012 4:40 am
Reporterleb0fh Assigned To 
Status strongly consideringResolutionopen 
Summary0005035: Spell: Time Crash
DescriptionThoughts are about applying the breaks to this wibbly-wobbly (timey-whimey) world, causing monsters (et al) to all-but freeze in place for a limited time. The sheer amount of effort to do this causes damage to everything in the local chunk as reality fights against magic to continue ticking along!

[u]Summary:[/u]
[b]*[/b] Used as an escape spell (but not to venture into rare scroll territory - can't remember it's name!)
[b]*[/b] Approx 8 second duration, long cooldown to prevent spamming
[b]*[/b] Causes a damage over time effect to everything in the local chunk (monsters, background, PC, fire breath etc) - nothing excessive, but not going to do anything significant to the locals
[b]*[/b] Doesn't totally freeze the monsters (or breath etc), but reduces it to 10% (?) speed for the duration
[b]*[/b] Effects enemy magic also (Skelebot sniper shots etc) - not sure if possible
[b]*[/b] Player speed unaffected
[b]*[/b] Expensive - thinking 2 gems plus magma, or a gem plus magma plus umbra
TagsNo tags attached.
Internal WeightFeature Suggestion

Relationships

related to 0006205 considering Health-powered spells 

Activities

zebramatt

Nov 2, 2011 3:02 pm

reporter   ~0017389

Not sure it needs to do damage over time AND slow the enemies to a crawl AND reduce the speed of their shots.

In fact, the damage over time element seems a little incongruous with an otherwise fantastic logistical spell.

leb0fh

Nov 2, 2011 3:24 pm

reporter   ~0017390

The DoT effect I meant for the PC as well as the NPC as an extra deterrent to spamming it, and thematically I thought it fit with time trying to not rip itself apart.

Though re-reading it, if it had a long (dysparia?) cooldown anyway that would help be an anti-spam effect in itself.

zebramatt

Nov 2, 2011 4:37 pm

reporter   ~0017391

Last edited: Nov 2, 2011 4:38 pm

Ah yes, I glanced over that point.

I kinda see it, thematically, but I'm still inclined towards it being better all round with just all the slowing and, as you say, the long cool down (5 minutes or something?).

leb0fh

Nov 2, 2011 5:41 pm

reporter   ~0017392

5mins could be a little harsh for a colour based cooldown - I rely heavily on Death Touch and Creeping Death for example and wouldn't want to sacrifice them for that long! (Though saying that, there's perfect anti-spam incentive)

zebramatt

Nov 2, 2011 5:49 pm

reporter   ~0017393

Ah yes, the colour cool downs. I'm sure Arcen'll figure the balance out! :-)

Oralordos

Feb 27, 2012 9:55 pm

reporter   ~0019902

I think it would work best without the damage over time affect. Maybe have the long cooldown be set to logistical spells? That would allow attack spells to continue but not anything else. It would have to be ridiculously expensive mana wise too. Perhaps with a mana cost that is higher than you can spawn with so you are required to have spent some upgrade stones to cast this.

leb0fh

May 10, 2012 4:40 am

reporter   ~0023925

Although colour-based cool downs have been long-gone, I still think as a defensive spell it could work after some refinement.

Issue History

Date Modified Username Field Change
Oct 26, 2011 11:21 pm leb0fh New Issue
Oct 27, 2011 7:02 am tigersfan Internal Weight => Feature Suggestion
Oct 27, 2011 7:02 am tigersfan Status new => strongly considering
Nov 2, 2011 1:34 pm leb0fh Category Suggestion - Gameplay => Suggestion - Spell Ideas
Nov 2, 2011 3:02 pm zebramatt Note Added: 0017389
Nov 2, 2011 3:24 pm leb0fh Note Added: 0017390
Nov 2, 2011 4:37 pm zebramatt Note Added: 0017391
Nov 2, 2011 4:38 pm zebramatt Note Edited: 0017391
Nov 2, 2011 5:41 pm leb0fh Note Added: 0017392
Nov 2, 2011 5:49 pm zebramatt Note Added: 0017393
Feb 27, 2012 9:55 pm Oralordos Note Added: 0019902
Feb 28, 2012 5:24 am martyn_van_buren Relationship added related to 0006205
May 10, 2012 4:40 am leb0fh Note Added: 0023925