View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005033 | Valley 1 | Bug - Other | Oct 26, 2011 8:26 pm | Oct 26, 2011 9:37 pm | |
Reporter | JMAnderson | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.530 | ||||
Fixed in Version | 0.534 | ||||
Summary | 0005033: Buildings with no path to all rooms | ||||
Description | Just encountered a building in the attached world that does not appear to be explorable... 70% scouted, 29% visited and no way to find the remainder of the rooms. This chunk should have been generated in .530, but there's an outside chance it was done in .532 | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
|
Thanks! * Fixed another issue with rooms sometimes not seeding an overflow vent when they should have. ** This won't fix existing rooms, but any newly generated rooms won't have this issue. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 26, 2011 8:26 pm | JMAnderson | New Issue | |
Oct 26, 2011 8:26 pm | JMAnderson | File Added: Arkham.rar | |
Oct 26, 2011 9:37 pm | Chris_McElligottPark | Internal Weight | => New |
Oct 26, 2011 9:37 pm | Chris_McElligottPark | Note Added: 0017207 | |
Oct 26, 2011 9:37 pm | Chris_McElligottPark | Status | new => resolved |
Oct 26, 2011 9:37 pm | Chris_McElligottPark | Fixed in Version | => 0.534 |
Oct 26, 2011 9:37 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 26, 2011 9:37 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |