View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0004980 | Valley 1 | Bug - Gameplay | Oct 23, 2011 2:34 pm | Jan 27, 2012 2:18 pm | |
Reporter | Smiling Spectre | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | open | ||
Product Version | 0.529 | ||||
Summary | 0004980: Monster generators didn't scale with my level increasing | ||||
Description | Maybe it was planning like that all the way, but I am finding strange that I need to destroy monsters nests more and more and more time with each level of chunk. Can it be made in the same vein as monsters, where my higher levels means less health for generators? | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||
|
Josh, can you look at this in the dev mode and see what the health does as you change your level relative to the monster spawner? It should already be scaling like anything else, and in looking at the code I don't see any reason why that wouldn't be true. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 23, 2011 2:34 pm | Smiling Spectre | New Issue | |
Oct 24, 2011 8:44 am | tigersfan | Internal Weight | => Polish Tweak |
Oct 24, 2011 8:44 am | tigersfan | Assigned To | => Chris_McElligottPark |
Oct 24, 2011 8:44 am | tigersfan | Status | new => assigned |
Oct 24, 2011 9:48 am | Chris_McElligottPark | Note Added: 0017033 | |
Jan 27, 2012 2:18 pm | tigersfan | Status | assigned => closed |