View Issue Details

IDProjectCategoryLast Update
0004963Valley 1SuggestionOct 24, 2011 9:50 am
ReporterSherlock Assigned To 
Status consideringResolutionopen 
Product Version0.529 
Summary0004963: Suggestion/Idea: Upgraded shrink spell for infinite exploration!
DescriptionI was thinking: What if we had a spell that could shrink you down and let you 'enter' a piece of furniture or any other background object. You could then enter a deeper, randomly-generated dungeon within that one. This could allow for more unusual and exotic environments.

Also, depending on how loot is generated for it, it could allow a player to skew item stashes towards what they're looking for. A player wanting more sapphire dust could enter a sapphire deposit and explore it before breaking it.

If you wanted to extend this idea to a nearly-absurd level, entering an item could bring you into a new world map within the item, instead of a dungeon. This system could solve the occasional scarcity of certain zone types in some level ranges. A player could create a world of just-desert by entering an object in a desert zone.

Exiting an object could be its own challenge too, requiring some quest/boss/special action.

The world's already shattered in time. Why not shatter it in scale too?
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

wyvern83

Oct 22, 2011 2:14 pm

reporter   ~0016973

I see you've been exposed to "Inside a Star-Filled Sky". It's an interesting concept but I don't think I'd like it in AVWW.

Sherlock

Oct 24, 2011 9:39 am

reporter   ~0017026

Super mario bros 2 did it too :)

It would really be just extra depth for people who like that sort of thing. It does give the devs the opportunity to experiment with exceptionally hard or unusual zones, as these areas would be purely optional.

Besides, think of the elegance of using this as a solution to the loot-storage problem! You could bring a bucket back to town, and fill it to your heart's content! If in a somewhat unusual manner...

Chris_McElligottPark

Oct 24, 2011 9:39 am

administrator   ~0017027

Ha, yeah, my first thought was also Inside a Star-Filled Sky. Although somewhat it's reminiscent of the the Minnish Cap, too. I think it could be an interesting idea to explore in a more limited fashion at some point in the future, but this seems like something for post-1.0 to me.

Sherlock

Oct 24, 2011 9:48 am

reporter   ~0017032

An expansion including contraction; wonderfully apropos.

Chris_McElligottPark

Oct 24, 2011 9:50 am

administrator   ~0017034

Hahha, that's a really funny thought, but yeah. And good call on the Mario 2 vases, etc -- always a favorite element of mine from that game, too. I think this would be really fun to do, it just feels more like an expansion idea rather than a base game idea, simply because it adds so much complexity to what the player has to understand and think about (new players, I mean). That's fine for an expansion, or even later in the main game, but something I like to phase in more gradually for new players in particular.

Issue History

Date Modified Username Field Change
Oct 22, 2011 1:14 pm Sherlock New Issue
Oct 22, 2011 2:14 pm wyvern83 Note Added: 0016973
Oct 24, 2011 7:46 am tigersfan Internal Weight => Feature Suggestion
Oct 24, 2011 7:46 am tigersfan Status new => considering
Oct 24, 2011 9:39 am Sherlock Note Added: 0017026
Oct 24, 2011 9:39 am Chris_McElligottPark Note Added: 0017027
Oct 24, 2011 9:48 am Sherlock Note Added: 0017032
Oct 24, 2011 9:50 am Chris_McElligottPark Note Added: 0017034
Apr 14, 2014 9:28 am Chris_McElligottPark Category Suggestion - General Idea => Suggestion - General
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - General => Suggestion