View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004917 | Valley 1 | Graphical Bug | Oct 19, 2011 5:53 am | Oct 19, 2011 10:01 am | |
Reporter | leb0fh | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.526 | ||||
Fixed in Version | 0.527 | ||||
Summary | 0004917: Ameoba bosses look to stutter | ||||
Description | The new attack logic (with the brief pause before hand) makes the boss look like it's stuttering - suggest to keep the animation going but pause it's movement only before an attack? YouTube of what I'm seeing: http://www.youtube.com/watch?v=MzRy5f-KybQ | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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Do ameobas even have an attack animation? They appear to just pause momentarily... |
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No they don;t seem to - and with the pause it just looks a bit... meh. If they maintained their standard movement animation and just stopped their actual movement I think it'd work. Or maybe a slight colour shift before firing? |
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They do have an attack animation, but it was too subtle. * Made it so that the amoeba's magic/telegraph animation is now substantially more obvious -- rather than just contracting, they also seem to glow. * When monsters are casting their magic, and freezing in a single frame, their scale pulses a bit to show that they aren't frozen, they are just preparing to get you. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 19, 2011 5:53 am | leb0fh | New Issue | |
Oct 19, 2011 6:28 am | zebramatt | Note Added: 0016777 | |
Oct 19, 2011 7:10 am | tigersfan | Internal Weight | => Major Problem |
Oct 19, 2011 7:10 am | tigersfan | Assigned To | => Chris_McElligottPark |
Oct 19, 2011 7:10 am | tigersfan | Status | new => assigned |
Oct 19, 2011 7:14 am | leb0fh | Note Added: 0016780 | |
Oct 19, 2011 10:01 am | Chris_McElligottPark | Note Added: 0016799 | |
Oct 19, 2011 10:01 am | Chris_McElligottPark | Status | assigned => resolved |
Oct 19, 2011 10:01 am | Chris_McElligottPark | Fixed in Version | => 0.527 |
Oct 19, 2011 10:01 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Bug - Graphical Issue => Graphical Bug |