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IDProjectCategoryLast Update
0004869Valley 1Gameplay IssueOct 24, 2011 10:29 pm
ReporterGrimerX Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.525 
Fixed in Version0.530 
Summary0004869: Not all that happy with 'maze' type rooms
DescriptionI never liked the limited maneuverability in these rooms to start with -- and now it seems there are a lot more of them. I like the larger rooms, and I'm okay with some tight spots as it makes it interesting tactically, but overall I feel the rooms are just too tight with narrow passages.

Before I could avoid them because they were infrequent, but now I find raiding for potions/bosses/{books} unenjoyable :-(

I'd prefer if some of the larger rooms were inbetween the boss rooms (very open) and the maze rooms (too tight)

A healthy mix is good of course -- both of room types and within rooms themselves :-)
TagsNo tags attached.
Internal WeightFeature Suggestion

Relationships

related to 0004651 resolvedChris_McElligottPark Remove Mazes From The Game (Or Significantly Reduce Their Size) — Their Purpose Is Not Clear 

Activities

Chris_McElligottPark

Oct 24, 2011 10:29 pm

administrator   ~0017089

* Added in new "Experience Points Containers."
** These are the first major source of EXP beyond just killing bosses, and they essentially reward those who want to explore rather than fight.
** At the moment, at same-level chunk to the civ level, it takes just about 100 of these containers to get from one civ level to the next. At +10 levels it takes about 75 of them, and in between is a gradient between 100 and 75.
** At -10 levels it takes more than 10,000 of them to level up, so there's really no sense in farming low-level regions. Playing one region down will only make it take 125, and two regions down makes it take about 167 containers. And it goes up exponentially from there.

* Inside buildings is the only place to find Experience Point Containers at the moment.
** These seed far away from doors, switches, and other experience point containers. They are denser in maze-type rooms, and in fact a single large maze can contain dozens of them. Most interior rooms contain none at all, but when a hallway or similar has a dead end or other long passage that would otherwise be pointless, you'll find these there.
** Note that vents and the normal interior goodie drops don't impact where these containers can show up.
** Anyway, at long last this gives a suitable reward for the maze rooms; it's something we've been planning since before beta, but we'd just never gotten around to it yet.

Issue History

Date Modified Username Field Change
Oct 15, 2011 10:03 pm GrimerX New Issue
Oct 17, 2011 8:02 am tigersfan Internal Weight => Feature Suggestion
Oct 17, 2011 8:02 am tigersfan Status new => considering
Oct 20, 2011 1:15 pm wyvern83 Relationship added related to 0004651
Oct 24, 2011 10:29 pm Chris_McElligottPark Note Added: 0017089
Oct 24, 2011 10:29 pm Chris_McElligottPark Status considering => resolved
Oct 24, 2011 10:29 pm Chris_McElligottPark Fixed in Version => 0.530
Oct 24, 2011 10:29 pm Chris_McElligottPark Resolution open => fixed
Oct 24, 2011 10:29 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:28 am Chris_McElligottPark Category Gameplay - General Complaint => Gameplay Issue