View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0004869 | Valley 1 | Gameplay Issue | Oct 15, 2011 10:03 pm | Oct 24, 2011 10:29 pm | |
Reporter | GrimerX | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.525 | ||||
Fixed in Version | 0.530 | ||||
Summary | 0004869: Not all that happy with 'maze' type rooms | ||||
Description | I never liked the limited maneuverability in these rooms to start with -- and now it seems there are a lot more of them. I like the larger rooms, and I'm okay with some tight spots as it makes it interesting tactically, but overall I feel the rooms are just too tight with narrow passages. Before I could avoid them because they were infrequent, but now I find raiding for potions/bosses/{books} unenjoyable :-( I'd prefer if some of the larger rooms were inbetween the boss rooms (very open) and the maze rooms (too tight) A healthy mix is good of course -- both of room types and within rooms themselves :-) | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
related to | 0004651 | resolved | Chris_McElligottPark | Remove Mazes From The Game (Or Significantly Reduce Their Size) — Their Purpose Is Not Clear |
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* Added in new "Experience Points Containers." ** These are the first major source of EXP beyond just killing bosses, and they essentially reward those who want to explore rather than fight. ** At the moment, at same-level chunk to the civ level, it takes just about 100 of these containers to get from one civ level to the next. At +10 levels it takes about 75 of them, and in between is a gradient between 100 and 75. ** At -10 levels it takes more than 10,000 of them to level up, so there's really no sense in farming low-level regions. Playing one region down will only make it take 125, and two regions down makes it take about 167 containers. And it goes up exponentially from there. * Inside buildings is the only place to find Experience Point Containers at the moment. ** These seed far away from doors, switches, and other experience point containers. They are denser in maze-type rooms, and in fact a single large maze can contain dozens of them. Most interior rooms contain none at all, but when a hallway or similar has a dead end or other long passage that would otherwise be pointless, you'll find these there. ** Note that vents and the normal interior goodie drops don't impact where these containers can show up. ** Anyway, at long last this gives a suitable reward for the maze rooms; it's something we've been planning since before beta, but we'd just never gotten around to it yet. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 15, 2011 10:03 pm | GrimerX | New Issue | |
Oct 17, 2011 8:02 am | tigersfan | Internal Weight | => Feature Suggestion |
Oct 17, 2011 8:02 am | tigersfan | Status | new => considering |
Oct 20, 2011 1:15 pm | wyvern83 | Relationship added | related to 0004651 |
Oct 24, 2011 10:29 pm | Chris_McElligottPark | Note Added: 0017089 | |
Oct 24, 2011 10:29 pm | Chris_McElligottPark | Status | considering => resolved |
Oct 24, 2011 10:29 pm | Chris_McElligottPark | Fixed in Version | => 0.530 |
Oct 24, 2011 10:29 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 24, 2011 10:29 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |