View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004838 | Valley 1 | Gameplay Idea | Oct 14, 2011 3:20 am | Apr 19, 2012 11:39 am | |
Reporter | gooseman | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | open | ||
Product Version | 0.523 | ||||
Fixed in Version | 0.933 | ||||
Summary | 0004838: tab target issue | ||||
Description | when faced with multiple enemies the switch direct target keybind, would work better if it cycled from mobs nearest to farthest. as it is now it seems to target furthest to nearest sometimes, or any which way. also, if a level has multiple layers the tab targetting doesnt distinguish the layer you and the enemy are on, resulting in multiple button presses to acquire the target in order to avoid casting through a floor or such. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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It's actually from oldest to newest, at the moment. The reason that we do that is that when mobs are moving around, my thought is that you'd wind up keeping on selecting the same mob if it was done based on distance only. Thoughts? |
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I'm a little unhappy with current tab targeting; I find it often fails me in a pinch. Maybe it should first offer you the closest enemy, then ignore it and go to the next, but reset after five-ten seconds? I feel like when you want to select something fast, it's almost always the one that's about to beat on you. |
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i think just allowing tab target to cycle from nearest to farthest would be the more efficient way of dealing with immediate threats. because the tab cycles with each click it just runs through the targets until you get the one you want. maybe even starting in the way your character is facing. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 14, 2011 3:20 am | gooseman | New Issue | |
Oct 14, 2011 3:42 am | gooseman | Description Updated | |
Oct 14, 2011 7:18 am | tigersfan | Internal Weight | => Fix Before Major Release |
Oct 14, 2011 7:18 am | tigersfan | Assigned To | => Chris_McElligottPark |
Oct 14, 2011 7:18 am | tigersfan | Status | new => assigned |
Oct 14, 2011 8:45 am | Chris_McElligottPark | Note Added: 0016565 | |
Oct 14, 2011 9:38 am | martyn_van_buren | Note Added: 0016566 | |
Oct 14, 2011 10:38 am | gooseman | Note Added: 0016575 | |
Oct 14, 2011 10:42 am | gooseman | Note Edited: 0016575 | |
Oct 14, 2011 10:59 am | gooseman | Note Edited: 0016575 | |
Apr 19, 2012 11:39 am | tigersfan | Status | assigned => resolved |
Apr 19, 2012 11:39 am | tigersfan | Fixed in Version | => 0.933 |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |