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IDProjectCategoryLast Update
0004813AI War 1 / ClassicBug - GameplayOct 27, 2011 11:40 am
ReporterDraco18s Assigned Tokeith.lamothe  
Status assignedResolutionopen 
Product Version5.019 
Summary0004813: Raid Starship vs. Missile Guard Post = Unexpectedly Low Damage
DescriptionRaid Starships have an attack rating of 51,000 and no bonuses or penalties against missile posts (which have a mere 800 armor).

So why does the tooltip indicate 12,800 - 15,359?

Also, why two damage listings? The only units selected are three, identical, Mk1 Raid Starships.
TagsNo tags attached.
Internal WeightPolish Tweak

Activities

Ranakastrasz

Oct 13, 2011 7:42 am

reporter   ~0016525

The range may be due to a starship boost, however, I cannot see all of your raid starships, and hence am unsure. Also, it looks like they are under force fields, except that none of those are dampening force fields. I am not sure what is causing it.

Draco18s

Oct 13, 2011 9:47 am

developer   ~0016531

Even if they were under a dampening FF, their damage would be 12750 (-800).

There might be some allied Light Starships (for the damage boost), I wasn't checking at the time.

SNAFU

Oct 24, 2011 4:49 am

reporter   ~0017002

This looks like it could be a tooltip error. Possibly because you are under an allies' FFs from his riot ships? Did you notice if the damage performed was actually as stated?

The math does add up though. Raid Starships have 51,200 atk and effectively infinite armor piercing. Dampening from being under a FF is 75%. Light Starships give x1.20 attack bonus.

51,200 * .25 = 12,800

12,800 * 1.20 = 15360 (rounded down to 15359)

So the tooltip at least thinks you're under a dampening FF

Draco18s

Oct 24, 2011 8:45 am

developer   ~0017009

But Riot FF's aren't damage reducing. o.O Are they?

Also, if they were doing their actual damage of 51,000 it would take 7 salvos to kill the post: (2,100,000 / 51,000) / 6 = 6.8, and it didn't. I didn't count, but it took closer to the 27 or 28 that the reduced damage would indicate.

Ranakastrasz

Oct 24, 2011 8:10 pm

reporter   ~0017082

6.8*4 = 27.2, so the match checks out, it sure seems like it is being incorrectly dampened. I am pretty sure riot shields are not supposed to dampen it, so if they are the cause, it is a bug.

Draco18s

Oct 24, 2011 8:45 pm

developer   ~0017086

Well, yes, the math works out, but I wasn't counting salvos that it took, I was doing the math to come up with those numbers, I was saying "it took more than 7."

Issue History

Date Modified Username Field Change
Oct 12, 2011 11:22 pm Draco18s New Issue
Oct 12, 2011 11:22 pm Draco18s File Added: 2011-10-10_00002.jpg
Oct 13, 2011 7:42 am Ranakastrasz Note Added: 0016525
Oct 13, 2011 7:53 am tigersfan Internal Weight => Polish Tweak
Oct 13, 2011 7:53 am tigersfan Assigned To => Chris_McElligottPark
Oct 13, 2011 7:53 am tigersfan Status new => assigned
Oct 13, 2011 9:47 am Draco18s Note Added: 0016531
Oct 24, 2011 4:49 am SNAFU Note Added: 0017002
Oct 24, 2011 8:45 am Draco18s Note Added: 0017009
Oct 24, 2011 8:10 pm Ranakastrasz Note Added: 0017082
Oct 24, 2011 8:45 pm Draco18s Note Added: 0017086
Oct 27, 2011 11:40 am tigersfan Assigned To Chris_McElligottPark => keith.lamothe