View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000481 | AI War 1 / Classic | Suggestion - New Unit Ideas - Economic and Utility Units | Oct 14, 2010 3:35 pm | Jan 3, 2011 11:45 am | |
Reporter | Toll | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 3.712 | ||||
Summary | 0000481: Research Hub (or some other good name; I've never been good with names) | ||||
Description | In short, the very last place to go for research. Generates research very slowly at a high cost. Research rate: 1 per second (or 1 per 2 seconds, if that's possible) Cost: 200k metal and crystal, 50000 energy, as well as a running cost of 120 metal and crystal per 1 knowledge (so 120 or 60 per second). The running cost is based on the Science Lab Mk. III, which costs 90k metal (i.e. 30 metal per research). Limit: 1 This would come into place in those situations where you simply cannot knowledge-raid anywhere and your AI progress doesn't allow you to take any more planets. The knowledge generated would be taken from a random planet that hasn't yet reached the 3000 knowledge limit, whether or not it's in supply. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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But... the situation you describe is one in which you're supposed to have to dig yourself out of by making a desperate gambit: which either kills you, or lifts you up in a blaze of glory. ;) That's the whole point of the back-and-forth with AI Progress, and it's definitely possible to back yourself into a corner with that. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 14, 2010 3:35 pm | Toll | New Issue | |
Oct 14, 2010 3:38 pm | Chris_McElligottPark | Note Added: 0000836 | |
Oct 14, 2010 3:38 pm | Chris_McElligottPark | Status | new => resolved |
Oct 14, 2010 3:38 pm | Chris_McElligottPark | Resolution | open => won't fix |
Oct 14, 2010 3:38 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 3, 2011 11:45 am | Chris_McElligottPark | Status | resolved => closed |