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IDProjectCategoryLast Update
0004786Valley 1Gameplay IdeaMay 16, 2012 2:52 am
Reportermartyn_van_buren Assigned To 
Severityfeature 
Status consideringResolutionopen 
Product Version0.521 
Summary0004786: Rooms with Pac-Man walls
DescriptionI'd like to see some rooms with looping borders, where you can fall through the floor and come out the ceiling or do the same left and right. I'd generally like to see more "abstract" platforming things, though perhaps they could be part of a themed region like the Deep in which the boundaries of reality are a bit weak. That said, left-to-right looparound is perfectly reasonable physics if you imagine it as a curved room. Things like this could also be especially good for adding variety to boss fights --- and as far as the up-down goes, for solving the issue where non-flying enemies tend to wind up in a pile on the lowest surface.

TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

tigersfan

Oct 11, 2011 10:08 am

reporter   ~0016404

I'll mark this as a feature suggestion and see what others think, but, personally, I'm not in favor of this. It just seems out of place to me.

LCinn

Oct 24, 2011 8:54 am

reporter   ~0017011

I think adding more abstract platformer elements like looping rooms (especially up-down) will break the feeling of exploring a `real world', and that feeling is (still) rather fragile to begin with.

zebramatt

Oct 24, 2011 9:01 am

reporter   ~0017015

Maybe in The Deep?

quinton

May 15, 2012 11:59 am

reporter   ~0024266

This actually could be an interesting feature in umbra vortex missions, since reality is already kinda 'warped' in there, perhaps 'wrapping' of the rooms edges could be implemented there without breaking the real world feel of the game.

BenMiff

May 15, 2012 4:02 pm

reporter   ~0024274

In Umbra Vortex Missions, maybe.

Outside of that, I'd say not normally or in entire chunks; spawning a couple of linked gateways (fall in one, fall out of the other) would be feasible though.

7foot_sativa

May 16, 2012 2:52 am

reporter   ~0024294

Maybe it could be a chunk event like Infestations, it looks normal, but it's actually a maze that can send you in circles.

I remember one game based on a movie that AVGN reviewed where you think you are going somewhere but it actually takes you in circles unless you entered the correct entrance order.

A house could actually be the real passage to the next chunk, disguised, while the usual way to the next chunk takes you to the entrance or the inside of a house.

Issue History

Date Modified Username Field Change
Oct 10, 2011 10:39 pm martyn_van_buren New Issue
Oct 11, 2011 10:08 am tigersfan Note Added: 0016404
Oct 11, 2011 10:09 am tigersfan Internal Weight => Feature Suggestion
Oct 11, 2011 10:09 am tigersfan Status new => considering
Oct 24, 2011 8:54 am LCinn Note Added: 0017011
Oct 24, 2011 9:01 am zebramatt Note Added: 0017015
May 15, 2012 11:59 am quinton Note Added: 0024266
May 15, 2012 4:02 pm BenMiff Note Added: 0024274
May 16, 2012 2:52 am 7foot_sativa Note Added: 0024294
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea