View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004785 | Valley 1 | Balance Issue | Oct 10, 2011 8:57 pm | Oct 11, 2011 10:05 pm | |
Reporter | Commiesalami | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.521 | ||||
Fixed in Version | 0.522 | ||||
Summary | 0004785: Health Potions/scrolls a little weak when compared to Energy Equivalents | ||||
Description | After the change to relative difficulty health potions aren't all that effective especially for being the only means of health regeneration out of a settlement. Character HPs seem to vary from the 7K - 15K range. A healing potion of the current level only heals about 3500, while a potion of the next tier heals for 6600. So in order to be healed a significant amount, I need to have higher level potions/scrolls, or need to find a safe corner to wait for the cool down to be finished in order to heal a second or third time. In theory shields could be used, but it seems to be a bad gameplay decision to force players to rely on something that requires such quick reflexes (or if you tend to miss the shield key like me). This is also heavily out of proportion when compared to Energy Potions/scrolls of the same tier can recharge you to full in one shot (as opposed to a 1/3rd) While Energy Potions a their above can recharge your energy twice over (as opposed to about 2/3rds) EDIT: Apparently using the tilde references you to another mantis entry, Fixed | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
related to | 0004795 | resolved | Chris_McElligottPark | Action difficulty level affects magic potion/scroll effectiveness but not player's magic points |
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I found the reason for the overly effective magic potions. Check the related bug. |
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* Previously, the magic restoration potion/scroll power was being scaled with the action difficulty when it should not have been (since the max magic points is not scaled with the difficulty). Fixed. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 10, 2011 8:57 pm | Commiesalami | New Issue | |
Oct 11, 2011 10:06 am | tigersfan | Internal Weight | => Feature Suggestion |
Oct 11, 2011 10:06 am | tigersfan | Assigned To | => Chris_McElligottPark |
Oct 11, 2011 10:06 am | tigersfan | Status | new => considering |
Oct 11, 2011 11:30 am | Commiesalami | Description Updated | |
Oct 11, 2011 6:30 pm | Bossman | Relationship added | related to 0004795 |
Oct 11, 2011 6:33 pm | Bossman | Note Added: 0016420 | |
Oct 11, 2011 10:05 pm | Chris_McElligottPark | Note Added: 0016428 | |
Oct 11, 2011 10:05 pm | Chris_McElligottPark | Status | considering => resolved |
Oct 11, 2011 10:05 pm | Chris_McElligottPark | Fixed in Version | => 0.522 |
Oct 11, 2011 10:05 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |