View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004708 | Valley 1 | Gameplay Idea | Oct 8, 2011 1:40 am | Jan 27, 2012 10:37 am | |
Reporter | stblr | Assigned To | |||
Status | resolved | Resolution | open | ||
Summary | 0004708: Take shields off the the global spell cooldown. | ||||
Description | Shields add a lot to combat, but it's often frustrating running up against the global cooldown when I'm trying to shield block against projectiles that are too quick to dodge. | ||||
Tags | No tags attached. | ||||
Internal Weight | Discussion Only | ||||
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Some degree of global cooldown is necessary for multiplayer to have a chance of working like singleplayer; but it's not that it wouldn't work at all to have some things not be on the GCD so I guess either way. |
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The GCD on shields make them hard to use offensively on things like amoebas too. Ideally, it'd be nice to pop the shield, jump in and get a couple shots off |
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Oh, I don't think you're thinking of the GCD, then, but rather the shared cooldown between same-colored spells. Iirc the actual "global" cooldown is only 0.5 seconds, which I assume would not interfere with you jumping in and shooting something? |
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I agree with Keith, is it possible to fire off a spell of one color, and a shield of another? If not this is a bug. |
Date Modified | Username | Field | Change |
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Oct 8, 2011 1:40 am | stblr | New Issue | |
Oct 8, 2011 9:19 am | keith.lamothe | Note Added: 0016215 | |
Oct 8, 2011 10:23 am | Sherlock | Note Added: 0016217 | |
Oct 8, 2011 10:29 am | keith.lamothe | Note Added: 0016218 | |
Oct 10, 2011 9:23 am | tigersfan | Note Added: 0016330 | |
Oct 10, 2011 9:23 am | tigersfan | Internal Weight | => Discussion Only |
Oct 10, 2011 9:23 am | tigersfan | Status | new => feedback |
Jan 27, 2012 10:37 am | tigersfan | Status | feedback => resolved |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |