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IDProjectCategoryLast Update
0004700Valley 1Gameplay IdeaNov 28, 2011 10:26 pm
ReporterArmanant Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version0.543 
Summary0004700: Make windstorms have more of an effect in the adventure mode
DescriptionAs far as I know, the only effect that windstorms have is increasing the effective level of the monsters in the area by 1 (correct me if I'm wrong). One addition that I thought would be cool and a 'hey nice touch' when players notice it - make the windstorm affect movement speed. Speed into the wind would be decreased, with the wind would be increased. On foot it would be noticeable, but not too detrimental.

If in bat form, the effect could be made more severe - making it less useful to just fly past everything to get to the wind shelter, if that would be desired (not sure if players currently do this, but it smells a bit like cheese to me :-P).

Not sure if it should affect enemies, haven't thought about that one too hard yet.

I'm not sure if it is currently the case, but if this kind of thing is added it might make sense to make the windstorm always blow 'out' of the area (away from the wind shelter you're heading towards), and possibly make it impossible for wind shelters to spawn as the 1st chunk.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Chris_McElligottPark

Oct 7, 2011 8:01 pm

administrator   ~0016160

It's not actually a bonus of plus one level, it's a 50% increase to their attack power, but that's pretty close.

I think the idea of increasing/decreasing movement rates by about 25% when moving into or away from the wind is pretty interesting! Potentially it would just blow the characters whether they are moving or not, actually, though.

And sure on the player bats being more affected. Something interesting for later when there is time, for sure.

Underfot

Oct 21, 2011 1:06 pm

reporter   ~0016954

Having gusting wind would be another approach. Every so often (maybe based on civ level vs chunk level?) a gust could blow with an appropriate sound, pushing the player and enemies left/right a few steps.

martyn_van_buren

Oct 28, 2011 2:35 am

reporter   ~0017269

I like the gusts approach; I think I would favor it being a bit random, so you might wind up closer to or farther from enemies depending on your luck. Basically, seeing as the strategic map means that you almost never have to enter a windstorm now, it seems like when you do it might as well be a distinctive and challenging experience.

Chris_McElligottPark

Nov 28, 2011 10:26 pm

administrator   ~0017607

Thanks!

* Windstorms now have a much more notable effect on the adventure gameplay:
** Players, monsters, and ranged projectiles are now blown by the wind during windstorm events, making it easier to move in the direction of the wind and harder to move upwind.
** Players that are not moving now hunker down in their animation rather than standing there.
** The effect is much stronger on enemies or players that are in the air instead of being on the ground, making jumping extra tricky.
** Monsters that normally would walk/fly more slowly when not chasing a player now always move at full speed.

Issue History

Date Modified Username Field Change
Oct 7, 2011 7:58 pm Armanant New Issue
Oct 7, 2011 8:01 pm Chris_McElligottPark Note Added: 0016160
Oct 10, 2011 7:47 am tigersfan Internal Weight => Feature Suggestion
Oct 10, 2011 7:47 am tigersfan Status new => strongly considering
Oct 21, 2011 1:06 pm Underfot Note Added: 0016954
Oct 28, 2011 2:35 am martyn_van_buren Note Added: 0017269
Nov 28, 2011 10:26 pm Chris_McElligottPark Note Added: 0017607
Nov 28, 2011 10:26 pm Chris_McElligottPark Status strongly considering => resolved
Nov 28, 2011 10:26 pm Chris_McElligottPark Fixed in Version => 0.543
Nov 28, 2011 10:26 pm Chris_McElligottPark Resolution open => fixed
Nov 28, 2011 10:26 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea